godot/misc/scripts/check_ci_log.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys
if len(sys.argv) < 2:
print("ERROR: You must run program with file name as argument.")
sys.exit(50)
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fname = sys.argv[1]
fileread = open(fname.strip(), "r")
file_contents = fileread.read()
# If find "ERROR: AddressSanitizer:", then happens invalid read or write
# This is critical bug, so we need to fix this as fast as possible
if file_contents.find("ERROR: AddressSanitizer:") != -1:
print("FATAL ERROR: An incorrectly used memory was found.")
sys.exit(51)
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# There is also possible, that program crashed with or without backtrace.
if (
file_contents.find("Program crashed with signal") != -1
or file_contents.find("Dumping the backtrace") != -1
or file_contents.find("Segmentation fault (core dumped)") != -1
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or file_contents.find("Aborted (core dumped)") != -1
or file_contents.find("terminate called without an active exception") != -1
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):
print("FATAL ERROR: Godot has been crashed.")
sys.exit(52)
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# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
# debugging symbols, so the leak report from it usually has only 2/3 lines,
# so searching for 5 element - "#4 0x" - should correctly detect the vast
# majority of memory leaks
if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("#4 0x") != -1:
print("ERROR: Memory leak was found")
sys.exit(53)
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# It may happen that Godot detects leaking nodes/resources and removes them, so
# this possibility should also be handled as a potential error, even if
# LeakSanitizer doesn't report anything
if file_contents.find("ObjectDB instances leaked at exit") != -1:
print("ERROR: Memory leak was found")
sys.exit(54)
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# In test project may be put several assert functions which will control if
# project is executed with right parameters etc. which normally will not stop
# execution of project
if file_contents.find("Assertion failed") != -1:
print("ERROR: Assertion failed in project, check execution log for more info")
sys.exit(55)
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# For now Godot leaks a lot of rendering stuff so for now we just show info
# about it and this needs to be re-enabled after fixing this memory leaks.
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if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
print("WARNING: Memory leak was found")
sys.exit(0)