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/*************************************************************************/
/* translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef TRANSLATION_H
# define TRANSLATION_H
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//#define DEBUG_TRANSLATION
# include "core/math/expression.h"
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# include "core/resource.h"
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class Translation : public Resource {
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GDCLASS ( Translation , Resource ) ;
OBJ_SAVE_TYPE ( Translation ) ;
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RES_BASE_EXTENSION ( " translation " ) ;
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String locale = " en " ;
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int plural_forms = 0 ; // 0 means no "Plural-Forms" is given in the PO header file. The min for all languages is 1.
String plural_rule ;
// TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr.
// The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string.
// The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals.
// Otherwise index 0 mathes to msgstr in a singular translation.
// Strings without context have "" as first key.
HashMap < StringName , HashMap < StringName , Vector < StringName > > > translation_map ;
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Vector < String > _get_message_list ( ) const ;
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Dictionary _get_messages ( ) const ;
void _set_messages ( const Dictionary & p_messages ) ;
int _get_plural_index ( int p_n ) const ;
int _get_plural_index ( const String & p_plural_rule , const Vector < String > & p_input_name , const Array & p_input_value , Ref < Expression > & r_expr ) const ;
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protected :
static void _bind_methods ( ) ;
public :
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void set_locale ( const String & p_locale ) ;
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_FORCE_INLINE_ String get_locale ( ) const { return locale ; }
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void set_plural_rule ( const String & p_plural_rule ) ;
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void add_message ( const StringName & p_src_text , const StringName & p_xlated_text , const StringName & p_context = " " ) ;
void add_plural_message ( const StringName & p_src_text , const Vector < String > & p_plural_texts , const StringName & p_context = " " ) ;
virtual StringName get_message ( const StringName & p_src_text , const StringName & p_context = " " ) const ; //overridable for other implementations
virtual StringName get_plural_message ( const StringName & p_src_text , const StringName & p_plural_text , int p_n , const StringName & p_context = " " ) const ;
void erase_message ( const StringName & p_src_text , const StringName & p_context = " " ) ;
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void get_message_list ( List < StringName > * r_messages ) const ;
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int get_message_count ( ) const ;
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int get_plural_forms ( ) const ;
String get_plural_rule ( ) const ;
# ifdef DEBUG_TRANSLATION
void print_translation_map ( ) ;
# endif
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Translation ( ) { }
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} ;
class TranslationServer : public Object {
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GDCLASS ( TranslationServer , Object ) ;
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String locale = " en " ;
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String fallback ;
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Set < Ref < Translation > > translations ;
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Ref < Translation > tool_translation ;
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Ref < Translation > doc_translation ;
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Map < String , String > locale_name_map ;
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bool enabled = true ;
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static TranslationServer * singleton ;
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bool _load_translations ( const String & p_from ) ;
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StringName _get_message_from_translations ( const StringName & p_message , const StringName & p_context , const String & p_locale , const String & p_message_plural = " " , int p_n = - 1 ) const ;
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static void _bind_methods ( ) ;
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public :
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_FORCE_INLINE_ static TranslationServer * get_singleton ( ) { return singleton ; }
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void set_enabled ( bool p_enabled ) { enabled = p_enabled ; }
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_FORCE_INLINE_ bool is_enabled ( ) const { return enabled ; }
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void set_locale ( const String & p_locale ) ;
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String get_locale ( ) const ;
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String get_locale_name ( const String & p_locale ) const ;
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Array get_loaded_locales ( ) const ;
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void add_translation ( const Ref < Translation > & p_translation ) ;
void remove_translation ( const Ref < Translation > & p_translation ) ;
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StringName translate ( const StringName & p_message , const StringName & p_context = " " ) const ;
StringName translate_plural ( const StringName & p_message , const StringName & p_message_plural , int p_n , const StringName & p_context = " " ) const ;
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static Vector < String > get_all_locales ( ) ;
static Vector < String > get_all_locale_names ( ) ;
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static bool is_locale_valid ( const String & p_locale ) ;
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static String standardize_locale ( const String & p_locale ) ;
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static String get_language_code ( const String & p_locale ) ;
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void set_tool_translation ( const Ref < Translation > & p_translation ) ;
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StringName tool_translate ( const StringName & p_message , const StringName & p_context = " " ) const ;
StringName tool_translate_plural ( const StringName & p_message , const StringName & p_message_plural , int p_n , const StringName & p_context = " " ) const ;
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void set_doc_translation ( const Ref < Translation > & p_translation ) ;
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StringName doc_translate ( const StringName & p_message , const StringName & p_context = " " ) const ;
StringName doc_translate_plural ( const StringName & p_message , const StringName & p_message_plural , int p_n , const StringName & p_context = " " ) const ;
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void setup ( ) ;
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void clear ( ) ;
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void load_translations ( ) ;
TranslationServer ( ) ;
} ;
# endif // TRANSLATION_H