godot/doc/classes/int.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="int" category="Built-In Types" version="3.1">
<brief_description>
Integer built-in type.
</brief_description>
<description>
Integer built-in type.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="int">
<return type="int">
</return>
<argument index="0" name="from" type="bool">
</argument>
<description>
Cast a [bool] value to an integer value, [code]int(true)[/code] will be equals to 1 and [code]int(false)[/code] will be equals to 0.
</description>
</method>
<method name="int">
<return type="int">
</return>
<argument index="0" name="from" type="float">
</argument>
<description>
Cast a float value to an integer value, this method simply removes the number fractions, so for example [code]int(2.7)[/code] will be equals to 2, [code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2.
</description>
</method>
<method name="int">
<return type="int">
</return>
<argument index="0" name="from" type="String">
</argument>
<description>
Cast a [String] value to an integer value, this method is an integer parser from a string, so calling this method with an invalid integer string will return 0, a valid string will be something like [code]'1.7'[/code]. This method will ignore all non-number characters, so calling [code]int('1e3')[/code] will return 13.
</description>
</method>
</methods>
<constants>
</constants>
</class>