godot/platform/android/os_android.h

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/*************************************************************************/
/* os_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
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class GodotJavaWrapper;
class GodotIOJavaWrapper;
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struct ANativeWindow;
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class OS_Android : public OS_Unix {
private:
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Size2i display_size;
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bool use_apk_expansion;
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#if defined(OPENGL_ENABLED)
bool use_16bits_fbo;
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const char *gl_extensions;
#endif
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#if defined(VULKAN_ENABLED)
ANativeWindow *native_window;
#endif
mutable String data_dir_cache;
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//AudioDriverAndroid audio_driver_android;
AudioDriverOpenSL audio_driver_android;
MainLoop *main_loop;
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GodotJavaWrapper *godot_java;
GodotIOJavaWrapper *godot_io_java;
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public:
virtual void initialize_core();
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virtual void initialize();
virtual void initialize_joypads();
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
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static OS_Android *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
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virtual bool request_permission(const String &p_name);
virtual bool request_permissions();
virtual Vector<String> get_granted_permissions() const;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual String get_name() const;
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virtual MainLoop *get_main_loop() const;
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_go_back();
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void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
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void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
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void set_context_is_16_bits(bool p_is_16);
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_native_window(ANativeWindow *p_native_window);
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ANativeWindow *get_native_window() const;
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virtual Error shell_open(String p_uri);
virtual String get_user_data_dir() const;
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virtual String get_resource_dir() const;
virtual String get_locale() const;
virtual String get_model_name() const;
virtual String get_unique_id() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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void vibrate_handheld(int p_duration_ms);
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virtual bool _check_internal_feature_support(const String &p_feature);
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
};
#endif