godot/modules/gdnative/SCsub

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#!/usr/bin/env python
Import('env')
env.add_source_files(env.modules_sources, "*.cpp")
env.add_source_files(env.modules_sources, "godot/*.cpp")
env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
if "platform" in env and env["platform"] == "x11": # there has to be a better solution?
env.Append(LINKFLAGS=["-rdynamic"])
env.use_ptrcall = True
Export('env')