godot/doc/classes/SpinBox.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpinBox" inherits="Range" version="4.0">
<brief_description>
Numerical input text field.
</brief_description>
<description>
SpinBox is a numerical input text field. It allows entering integers and floats.
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[b]Example:[/b]
[codeblock]
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.align = LineEdit.ALIGN_RIGHT
[/codeblock]
The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
See [Range] class for more options over the [SpinBox].
</description>
<tutorials>
</tutorials>
<methods>
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<method name="apply">
<return type="void">
</return>
<description>
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Applies the current value of this [SpinBox].
</description>
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</method>
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<method name="get_line_edit">
<return type="LineEdit">
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</return>
<description>
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Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
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</description>
</method>
</methods>
<members>
<member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
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Sets the text alignment of the [SpinBox].
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</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
</member>
<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="&quot;&quot;">
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Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
</member>
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
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Adds the specified [code]prefix[/code] string after the numerical value of the [SpinBox].
</member>
</members>
<constants>
</constants>
<theme_items>
<theme_item name="updown" type="Texture">
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Sets a custom [Texture] for up and down arrows of the [SpinBox].
</theme_item>
</theme_items>
</class>