godot/doc/classes/Occluder3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Occluder3D" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Occluder shape resource for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
[Occluder3D] stores an occluder shape that can be used by the engine's occlusion culling system.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
<link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link>
</tutorials>
<methods>
<method name="get_indices" qualifiers="const">
<return type="PackedInt32Array" />
<description>
Returns the occluder shape's vertex indices.
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PackedVector3Array" />
<description>
Returns the occluder shape's vertex positions.
</description>
</method>
</methods>
</class>