godot/doc/classes/AnimationNodeStateMachine.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
State machine for control of animations.
</brief_description>
<description>
Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
[b]Example:[/b]
[codeblocks]
[gdscript]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/gdscript]
[csharp]
var stateMachine = GetNode&lt;AnimationTree&gt;("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
stateMachine.Travel("some_state");
[/csharp]
[/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="node" type="AnimationNode" />
<param index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
<description>
Adds a new node to the graph. The [param position] is used for display in the editor.
</description>
</method>
<method name="add_transition">
<return type="void" />
<param index="0" name="from" type="StringName" />
<param index="1" name="to" type="StringName" />
<param index="2" name="transition" type="AnimationNodeStateMachineTransition" />
<description>
Adds a transition between the given nodes.
</description>
</method>
<method name="get_graph_offset" qualifiers="const">
<return type="Vector2" />
<description>
Returns the draw offset of the graph. Used for display in the editor.
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="AnimationNode" />
<param index="0" name="name" type="StringName" />
<description>
Returns the animation node with the given name.
</description>
</method>
<method name="get_node_name" qualifiers="const">
<return type="StringName" />
<param index="0" name="node" type="AnimationNode" />
<description>
Returns the given animation node's name.
</description>
</method>
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<method name="get_node_position" qualifiers="const">
<return type="Vector2" />
<param index="0" name="name" type="StringName" />
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<description>
Returns the given node's coordinates. Used for display in the editor.
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</description>
</method>
<method name="get_transition" qualifiers="const">
<return type="AnimationNodeStateMachineTransition" />
<param index="0" name="idx" type="int" />
<description>
Returns the given transition.
</description>
</method>
<method name="get_transition_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of connections in the graph.
</description>
</method>
<method name="get_transition_from" qualifiers="const">
<return type="StringName" />
<param index="0" name="idx" type="int" />
<description>
Returns the given transition's start node.
</description>
</method>
<method name="get_transition_to" qualifiers="const">
<return type="StringName" />
<param index="0" name="idx" type="int" />
<description>
Returns the given transition's end node.
</description>
</method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the graph contains the given node.
</description>
</method>
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<method name="has_transition" qualifiers="const">
<return type="bool" />
<param index="0" name="from" type="StringName" />
<param index="1" name="to" type="StringName" />
<description>
Returns [code]true[/code] if there is a transition between the given nodes.
</description>
</method>
<method name="remove_node">
<return type="void" />
<param index="0" name="name" type="StringName" />
<description>
Deletes the given node from the graph.
</description>
</method>
<method name="remove_transition">
<return type="void" />
<param index="0" name="from" type="StringName" />
<param index="1" name="to" type="StringName" />
<description>
Deletes the transition between the two specified nodes.
</description>
</method>
<method name="remove_transition_by_index">
<return type="void" />
<param index="0" name="idx" type="int" />
<description>
Deletes the given transition by index.
</description>
</method>
<method name="rename_node">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="new_name" type="StringName" />
<description>
Renames the given node.
</description>
</method>
<method name="replace_node">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="node" type="AnimationNode" />
<description>
</description>
</method>
<method name="set_graph_offset">
<return type="void" />
<param index="0" name="offset" type="Vector2" />
<description>
Sets the draw offset of the graph. Used for display in the editor.
</description>
</method>
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<method name="set_node_position">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="position" type="Vector2" />
<description>
Sets the node's coordinates. Used for display in the editor.
</description>
</method>
</methods>
<members>
<member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
If [code]true[/code], allows teleport to the self state with [method AnimationNodeStateMachinePlayback.travel]. When the reset option is enabled in [method AnimationNodeStateMachinePlayback.travel], the animation is restarted. If [code]false[/code], nothing happens on the teleportation to the self state.
</member>
</members>
</class>