godot/doc/classes/FileSystemDock.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="FileSystemDock" inherits="VBoxContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Editor dock for managing files in the project.
</brief_description>
<description>
This class is available only in [EditorPlugin]s and can't be instantiated. You can access it using [method EditorInterface.get_file_system_dock].
While FileSystemDock doesn't expose any methods for file manipulation, you can listen for various file-related signals.
</description>
<tutorials>
</tutorials>
<methods>
<method name="navigate_to_path">
<return type="void" />
<param index="0" name="path" type="String" />
<description>
Sets the given [param path] as currently selected, ensuring that the selected file/directory is visible.
</description>
</method>
</methods>
<signals>
<signal name="display_mode_changed">
<description>
Emitted when the user switches file display mode or split mode.
</description>
</signal>
<signal name="file_removed">
<param index="0" name="file" type="String" />
<description>
Emitted when the given [param file] was removed.
</description>
</signal>
<signal name="files_moved">
<param index="0" name="old_file" type="String" />
<param index="1" name="new_file" type="String" />
<description>
Emitted when a file is moved from [param old_file] path to [param new_file] path.
</description>
</signal>
<signal name="folder_moved">
<param index="0" name="old_folder" type="String" />
<param index="1" name="new_folder" type="String" />
<description>
Emitted when a folder is moved from [param old_folder] path to [param new_folder] path.
</description>
</signal>
<signal name="folder_removed">
<param index="0" name="folder" type="String" />
<description>
Emitted when the given [param folder] was removed.
</description>
</signal>
<signal name="inherit">
<param index="0" name="file" type="String" />
<description>
Emitted when a new scene is created that inherits the scene at [param file] path.
</description>
</signal>
<signal name="instantiate">
<param index="0" name="files" type="PackedStringArray" />
<description>
Emitted when the given scenes are being instantiated in the editor.
</description>
</signal>
<signal name="resource_removed">
<param index="0" name="resource" type="Resource" />
<description>
Emitted when an external [param resource] had its file removed.
</description>
</signal>
</signals>
</class>