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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CSGTorus" inherits= "CSGPrimitive" version= "3.5" >
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<brief_description >
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A CSG Torus shape.
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</brief_description>
<description >
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This node allows you to create a torus for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
<tutorials >
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<link title= "Prototyping levels with CSG" > $DOCS_URL/tutorials/3d/csg_tools.html</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "inner_radius" type= "float" setter= "set_inner_radius" getter= "get_inner_radius" default= "2.0" >
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The inner radius of the torus.
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</member>
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<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
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The material used to render the torus.
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</member>
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<member name= "outer_radius" type= "float" setter= "set_outer_radius" getter= "get_outer_radius" default= "3.0" >
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The outer radius of the torus.
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</member>
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<member name= "ring_sides" type= "int" setter= "set_ring_sides" getter= "get_ring_sides" default= "6" >
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The number of edges each ring of the torus is constructed of.
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</member>
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<member name= "sides" type= "int" setter= "set_sides" getter= "get_sides" default= "8" >
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The number of slices the torus is constructed of.
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</member>
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<member name= "smooth_faces" type= "bool" setter= "set_smooth_faces" getter= "get_smooth_faces" default= "true" >
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If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
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</member>
</members>
<constants >
</constants>
</class>