2022-04-27 03:42:50 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* tone_mapper.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
|
|
|
|
|
|
|
#ifndef TONE_MAPPER_RD_H
|
|
|
|
#define TONE_MAPPER_RD_H
|
|
|
|
|
|
|
|
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
|
|
|
#include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
|
|
|
|
#include "servers/rendering/renderer_scene_render.h"
|
|
|
|
|
|
|
|
#include "servers/rendering_server.h"
|
|
|
|
|
|
|
|
namespace RendererRD {
|
|
|
|
|
|
|
|
class ToneMapper {
|
|
|
|
private:
|
|
|
|
enum TonemapMode {
|
|
|
|
TONEMAP_MODE_NORMAL,
|
|
|
|
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
|
|
|
|
TONEMAP_MODE_1D_LUT,
|
|
|
|
TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
|
|
|
|
TONEMAP_MODE_SUBPASS,
|
|
|
|
TONEMAP_MODE_SUBPASS_1D_LUT,
|
|
|
|
|
|
|
|
TONEMAP_MODE_NORMAL_MULTIVIEW,
|
|
|
|
TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW,
|
|
|
|
TONEMAP_MODE_1D_LUT_MULTIVIEW,
|
|
|
|
TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW,
|
|
|
|
TONEMAP_MODE_SUBPASS_MULTIVIEW,
|
|
|
|
TONEMAP_MODE_SUBPASS_1D_LUT_MULTIVIEW,
|
|
|
|
|
|
|
|
TONEMAP_MODE_MAX
|
|
|
|
};
|
|
|
|
|
2023-08-03 12:10:01 +00:00
|
|
|
enum {
|
|
|
|
TONEMAP_FLAG_USE_BCS = (1 << 0),
|
|
|
|
TONEMAP_FLAG_USE_GLOW = (1 << 1),
|
|
|
|
TONEMAP_FLAG_USE_AUTO_EXPOSURE = (1 << 2),
|
|
|
|
TONEMAP_FLAG_USE_COLOR_CORRECTION = (1 << 3),
|
|
|
|
TONEMAP_FLAG_USE_FXAA = (1 << 4),
|
|
|
|
TONEMAP_FLAG_USE_DEBANDING = (1 << 5),
|
|
|
|
TONEMAP_FLAG_CONVERT_TO_SRGB = (1 << 6),
|
|
|
|
};
|
|
|
|
|
2022-04-27 03:42:50 +00:00
|
|
|
struct TonemapPushConstant {
|
|
|
|
float bcs[3]; // 12 - 12
|
2023-08-03 12:10:01 +00:00
|
|
|
uint32_t flags; // 4 - 16
|
2022-04-27 03:42:50 +00:00
|
|
|
|
2023-08-03 12:10:01 +00:00
|
|
|
float pixel_size[2]; // 8 - 24
|
|
|
|
uint32_t tonemapper; // 4 - 28
|
|
|
|
uint32_t pad; // 4 - 32
|
2022-04-27 03:42:50 +00:00
|
|
|
|
|
|
|
uint32_t glow_texture_size[2]; // 8 - 40
|
|
|
|
float glow_intensity; // 4 - 44
|
|
|
|
float glow_map_strength; // 4 - 48
|
|
|
|
|
|
|
|
uint32_t glow_mode; // 4 - 52
|
|
|
|
float glow_levels[7]; // 28 - 80
|
|
|
|
|
|
|
|
float exposure; // 4 - 84
|
|
|
|
float white; // 4 - 88
|
2022-07-31 23:20:24 +00:00
|
|
|
float auto_exposure_scale; // 4 - 92
|
2022-04-27 03:42:50 +00:00
|
|
|
float luminance_multiplier; // 4 - 96
|
|
|
|
};
|
|
|
|
|
|
|
|
/* tonemap actually writes to a framebuffer, which is
|
|
|
|
* better to do using the raster pipeline rather than
|
|
|
|
* compute, as that framebuffer might be in different formats
|
|
|
|
*/
|
|
|
|
struct Tonemap {
|
|
|
|
TonemapPushConstant push_constant;
|
|
|
|
TonemapShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
PipelineCacheRD pipelines[TONEMAP_MODE_MAX];
|
|
|
|
} tonemap;
|
|
|
|
|
|
|
|
public:
|
|
|
|
ToneMapper();
|
|
|
|
~ToneMapper();
|
|
|
|
|
|
|
|
struct TonemapSettings {
|
|
|
|
bool use_glow = false;
|
|
|
|
enum GlowMode {
|
|
|
|
GLOW_MODE_ADD,
|
|
|
|
GLOW_MODE_SCREEN,
|
|
|
|
GLOW_MODE_SOFTLIGHT,
|
|
|
|
GLOW_MODE_REPLACE,
|
|
|
|
GLOW_MODE_MIX
|
|
|
|
};
|
|
|
|
|
|
|
|
GlowMode glow_mode = GLOW_MODE_ADD;
|
|
|
|
float glow_intensity = 1.0;
|
|
|
|
float glow_map_strength = 0.0f;
|
|
|
|
float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
|
|
|
|
Vector2i glow_texture_size;
|
|
|
|
bool glow_use_bicubic_upscale = false;
|
|
|
|
RID glow_texture;
|
|
|
|
RID glow_map;
|
|
|
|
|
|
|
|
RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR;
|
|
|
|
float exposure = 1.0;
|
|
|
|
float white = 1.0;
|
|
|
|
|
|
|
|
bool use_auto_exposure = false;
|
2022-07-31 23:20:24 +00:00
|
|
|
float auto_exposure_scale = 0.5;
|
2022-04-27 03:42:50 +00:00
|
|
|
RID exposure_texture;
|
|
|
|
float luminance_multiplier = 1.0;
|
|
|
|
|
|
|
|
bool use_bcs = false;
|
|
|
|
float brightness = 1.0;
|
|
|
|
float contrast = 1.0;
|
|
|
|
float saturation = 1.0;
|
|
|
|
|
|
|
|
bool use_color_correction = false;
|
|
|
|
bool use_1d_color_correction = false;
|
|
|
|
RID color_correction_texture;
|
|
|
|
|
|
|
|
bool use_fxaa = false;
|
|
|
|
bool use_debanding = false;
|
|
|
|
Vector2i texture_size;
|
|
|
|
uint32_t view_count = 1;
|
2023-08-03 12:10:01 +00:00
|
|
|
|
|
|
|
bool convert_to_srgb = false;
|
2022-04-27 03:42:50 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
|
|
|
|
void tonemapper(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings);
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace RendererRD
|
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#endif // TONE_MAPPER_RD_H
|