godot/editor/project_manager/project_dialog.h

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/**************************************************************************/
/* project_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_DIALOG_H
#define PROJECT_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class CheckButton;
class EditorFileDialog;
class LineEdit;
class OptionButton;
class TextureRect;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode = MODE_NEW;
bool is_folder_empty = true;
CheckButton *create_dir = nullptr;
Button *project_browse = nullptr;
Button *install_browse = nullptr;
VBoxContainer *name_container = nullptr;
VBoxContainer *project_path_container = nullptr;
VBoxContainer *install_path_container = nullptr;
VBoxContainer *renderer_container = nullptr;
Label *renderer_info = nullptr;
HBoxContainer *default_files_container = nullptr;
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_name = nullptr;
LineEdit *project_path = nullptr;
LineEdit *install_path = nullptr;
TextureRect *project_status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog_project = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
void _set_message(const String &p_msg, MessageType p_type, InputType input_type = PROJECT_PATH);
void _validate_path();
// Project path for MODE_NEW and MODE_INSTALL. Install path for MODE_IMPORT.
// Install path is only visible when importing a ZIP.
String _get_target_path();
void _set_target_path(const String &p_text);
// Calculated from project name / ZIP name.
String auto_dir;
// Updates `auto_dir`. If the target path dir name is equal to `auto_dir` (the default state), the target path is also updated.
void _update_target_auto_dir();
// While `create_dir` is disabled, stores the last target path dir name, or an empty string if equal to `auto_dir`.
String last_custom_target_dir;
void _create_dir_toggled(bool p_pressed);
void _project_name_changed();
void _project_path_changed();
void _install_path_changed();
void _browse_project_path();
void _browse_install_path();
void _project_path_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _reset_name();
void _renderer_selected();
void _nonempty_confirmation_ok_pressed();
void ok_pressed() override;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_mode(Mode p_mode);
void set_project_name(const String &p_name);
void set_project_path(const String &p_path);
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void ask_for_path_and_show();
void show_dialog(bool p_reset_name = true);
ProjectDialog();
};
#endif // PROJECT_DIALOG_H