godot/scene/resources/plane_shape.cpp

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* plane_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "plane_shape.h"
#include "servers/physics_server.h"
void PlaneShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
}
void PlaneShape::set_plane(Plane p_plane) {
plane=p_plane;
_update_shape();
notify_change_to_owners();
_change_notify("plane");
}
Plane PlaneShape::get_plane() const {
return plane;
}
void PlaneShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_plane","plane"),&PlaneShape::set_plane);
ObjectTypeDB::bind_method(_MD("get_plane"),&PlaneShape::get_plane);
ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), _SCS("set_plane"), _SCS("get_plane") );
}
PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
set_plane(Plane(0,1,0,0));
}