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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Crypto" inherits= "RefCounted" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Access to advanced cryptographic functionalities.
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</brief_description>
<description >
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The Crypto class allows you to access some more advanced cryptographic functionalities in Godot.
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For now, this includes generating cryptographically secure random bytes, RSA keys and self-signed X509 certificates generation, asymmetric key encryption/decryption, and signing/verification.
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[codeblocks]
[gdscript]
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extends Node
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
func _ready():
# Generate new RSA key.
key = crypto.generate_rsa(4096)
# Generate new self-signed certificate with the given key.
cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
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# Encryption
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8())
# Decryption
var decrypted = crypto.decrypt(key, encrypted)
# Signing
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# Verifying
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# Checks
assert(verified)
assert(data.to_utf8() == decrypted)
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[/gdscript]
[csharp]
using Godot;
using System;
using System.Diagnostics;
public class CryptoNode : Node
{
public Crypto Crypto = new Crypto();
public CryptoKey Key = new CryptoKey();
public X509Certificate Cert = new X509Certificate();
public override void _Ready()
{
// Generate new RSA key.
Key = Crypto.GenerateRsa(4096);
// Generate new self-signed certificate with the given key.
Cert = Crypto.GenerateSelfSignedCertificate(Key, "CN=mydomain.com,O=My Game Company,C=IT");
// Save key and certificate in the user folder.
Key.Save("user://generated.key");
Cert.Save("user://generated.crt");
// Encryption
string data = "Some data";
byte[] encrypted = Crypto.Encrypt(Key, data.ToUTF8());
// Decryption
byte[] decrypted = Crypto.Decrypt(Key, encrypted);
// Signing
byte[] signature = Crypto.Sign(HashingContext.HashType.Sha256, Data.SHA256Buffer(), Key);
// Verifying
bool verified = Crypto.Verify(HashingContext.HashType.Sha256, Data.SHA256Buffer(), signature, Key);
// Checks
Debug.Assert(verified);
Debug.Assert(data.ToUTF8() == decrypted);
}
}
[/csharp]
[/codeblocks]
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[b]Note:[/b] Not available in HTML5 exports.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "constant_time_compare" >
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<return type= "bool" />
<argument index= "0" name= "trusted" type= "PackedByteArray" />
<argument index= "1" name= "received" type= "PackedByteArray" />
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<description >
Compares two [PackedByteArray]s for equality without leaking timing information in order to prevent timing attacks.
See [url=https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-string-comparison-with-double-hmac-strategy]this blog post[/url] for more information.
</description>
</method>
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<method name= "decrypt" >
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<return type= "PackedByteArray" />
<argument index= "0" name= "key" type= "CryptoKey" />
<argument index= "1" name= "ciphertext" type= "PackedByteArray" />
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<description >
Decrypt the given [code]ciphertext[/code] with the provided private [code]key[/code].
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[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key size.
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</description>
</method>
<method name= "encrypt" >
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<return type= "PackedByteArray" />
<argument index= "0" name= "key" type= "CryptoKey" />
<argument index= "1" name= "plaintext" type= "PackedByteArray" />
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<description >
Encrypt the given [code]plaintext[/code] with the provided public [code]key[/code].
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[b]Note:[/b] The maximum size of accepted plaintext is limited by the key size.
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</description>
</method>
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<method name= "generate_random_bytes" >
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<return type= "PackedByteArray" />
<argument index= "0" name= "size" type= "int" />
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<description >
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Generates a [PackedByteArray] of cryptographically secure random bytes with given [code]size[/code].
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</description>
</method>
<method name= "generate_rsa" >
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<return type= "CryptoKey" />
<argument index= "0" name= "size" type= "int" />
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<description >
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Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream].
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</description>
</method>
<method name= "generate_self_signed_certificate" >
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<return type= "X509Certificate" />
<argument index= "0" name= "key" type= "CryptoKey" />
<argument index= "1" name= "issuer_name" type= "String" default= ""CN=myserver,O=myorganisation,C=IT"" />
<argument index= "2" name= "not_before" type= "String" default= ""20140101000000"" />
<argument index= "3" name= "not_after" type= "String" default= ""20340101000000"" />
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<description >
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Generates a self-signed [X509Certificate] from the given [CryptoKey] and [code]issuer_name[/code]. The certificate validity will be defined by [code]not_before[/code] and [code]not_after[/code] (first valid date and last valid date). The [code]issuer_name[/code] must contain at least "CN=" (common name, i.e. the domain name), "O=" (organization, i.e. your company name), "C=" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).
A small example to generate an RSA key and a X509 self-signed certificate.
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[codeblocks]
[gdscript]
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var crypto = Crypto.new()
# Generate 4096 bits RSA key.
var key = crypto.generate_rsa(4096)
# Generate self-signed certificate using the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=example.com,O=A Game Company,C=IT")
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[/gdscript]
[csharp]
var crypto = new Crypto();
// Generate 4096 bits RSA key.
CryptoKey key = crypto.GenerateRsa(4096);
// Generate self-signed certificate using the given key.
X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
[/csharp]
[/codeblocks]
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</description>
</method>
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<method name= "hmac_digest" >
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<return type= "PackedByteArray" />
<argument index= "0" name= "hash_type" type= "int" enum= "HashingContext.HashType" />
<argument index= "1" name= "key" type= "PackedByteArray" />
<argument index= "2" name= "msg" type= "PackedByteArray" />
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<description >
Generates an [url=https://en.wikipedia.org/wiki/HMAC]HMAC[/url] digest of [code]msg[/code] using [code]key[/code]. The [code]hash_type[/code] parameter is the hashing algorithm that is used for the inner and outer hashes.
Currently, only [constant HashingContext.HASH_SHA256] and [constant HashingContext.HASH_SHA1] are supported.
</description>
</method>
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<method name= "sign" >
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<return type= "PackedByteArray" />
<argument index= "0" name= "hash_type" type= "int" enum= "HashingContext.HashType" />
<argument index= "1" name= "hash" type= "PackedByteArray" />
<argument index= "2" name= "key" type= "CryptoKey" />
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<description >
Sign a given [code]hash[/code] of type [code]hash_type[/code] with the provided private [code]key[/code].
</description>
</method>
<method name= "verify" >
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<return type= "bool" />
<argument index= "0" name= "hash_type" type= "int" enum= "HashingContext.HashType" />
<argument index= "1" name= "hash" type= "PackedByteArray" />
<argument index= "2" name= "signature" type= "PackedByteArray" />
<argument index= "3" name= "key" type= "CryptoKey" />
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<description >
Verify that a given [code]signature[/code] for [code]hash[/code] of type [code]hash_type[/code] against the provided public [code]key[/code].
</description>
</method>
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</methods>
</class>