godot/modules/mono/build_scripts/solution_builder.py

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import os
verbose = False
def find_nuget_unix():
import os
if "NUGET_PATH" in os.environ:
hint_path = os.environ["NUGET_PATH"]
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, "nuget")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
import os.path
import sys
hint_dirs = ["/opt/novell/mono/bin"]
if sys.platform == "darwin":
hint_dirs = [
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
"/usr/local/var/homebrew/linked/mono/bin",
] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, "nuget")
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + ".exe"):
return hint_path + ".exe"
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, "nuget")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
return hint_path + ".exe"
return None
def find_nuget_windows(env):
import os
if "NUGET_PATH" in os.environ:
hint_path = os.environ["NUGET_PATH"]
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, "nuget.exe")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
from .mono_reg_utils import find_mono_root_dir
mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"])
if mono_root:
mono_bin_dir = os.path.join(mono_root, "bin")
nuget_mono = os.path.join(mono_bin_dir, "nuget.bat")
if os.path.isfile(nuget_mono):
return nuget_mono
# Standalone NuGet
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, "nuget.exe")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
return None
def find_msbuild_unix(filename):
import os.path
import sys
hint_dirs = ["/opt/novell/mono/bin"]
if sys.platform == "darwin":
hint_dirs = [
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
"/usr/local/var/homebrew/linked/mono/bin",
] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + ".exe"):
return hint_path + ".exe"
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, filename)
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
return hint_path + ".exe"
return None
def find_msbuild_windows(env):
from .mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg
mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"])
if not mono_root:
raise RuntimeError("Cannot find mono root directory")
mono_bin_dir = os.path.join(mono_root, "bin")
msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat")
msbuild_tools_path = find_msbuild_tools_path_reg()
if msbuild_tools_path:
return (os.path.join(msbuild_tools_path, "MSBuild.exe"), {})
if os.path.isfile(msbuild_mono):
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
# building with Mono's MSBuild. They must point to the batch files
# in Mono's bin directory to make sure they are executed with Mono.
mono_msbuild_env = {
"CscToolExe": os.path.join(mono_bin_dir, "csc.bat"),
"VbcToolExe": os.path.join(mono_bin_dir, "vbc.bat"),
"FscToolExe": os.path.join(mono_bin_dir, "fsharpc.bat"),
}
return (msbuild_mono, mono_msbuild_env)
return None
def run_command(command, args, env_override=None, name=None):
def cmd_args_to_str(cmd_args):
return " ".join([arg if not " " in arg else '"%s"' % arg for arg in cmd_args])
args = [command] + args
if name is None:
name = os.path.basename(command)
if verbose:
print("Running '%s': %s" % (name, cmd_args_to_str(args)))
import subprocess
try:
if env_override is None:
subprocess.check_call(args)
else:
subprocess.check_call(args, env=env_override)
except subprocess.CalledProcessError as e:
raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
def nuget_restore(env, *args):
global verbose
verbose = env["verbose"]
# Find NuGet
nuget_path = find_nuget_windows(env) if os.name == "nt" else find_nuget_unix()
if nuget_path is None:
raise RuntimeError("Cannot find NuGet executable")
print("NuGet path: " + nuget_path)
# Do NuGet restore
run_command(nuget_path, ["restore"] + list(args), name="nuget restore")
def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
global verbose
verbose = env["verbose"]
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if "PLATFORM" in msbuild_env:
del msbuild_env["PLATFORM"]
# Find MSBuild
if os.name == "nt":
msbuild_info = find_msbuild_windows(env)
if msbuild_info is None:
raise RuntimeError("Cannot find MSBuild executable")
msbuild_path = msbuild_info[0]
msbuild_env.update(msbuild_info[1])
else:
msbuild_path = find_msbuild_unix("msbuild")
if msbuild_path is None:
xbuild_fallback = env["xbuild_fallback"]
if xbuild_fallback and os.name == "nt":
print("Option 'xbuild_fallback' not supported on Windows")
xbuild_fallback = False
if xbuild_fallback:
print("Cannot find MSBuild executable, trying with xbuild")
print("Warning: xbuild is deprecated")
msbuild_path = find_msbuild_unix("xbuild")
if msbuild_path is None:
raise RuntimeError("Cannot find xbuild executable")
else:
raise RuntimeError("Cannot find MSBuild executable")
print("MSBuild path: " + msbuild_path)
# Build solution
msbuild_args = [solution_path, "/p:Configuration=" + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")