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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "InputEvent" inherits= "Resource" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
Generic input event
</brief_description>
<description >
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Base class of all sort of input event. See [method Node._input].
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</description>
<tutorials >
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
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</tutorials>
<demos >
</demos>
<methods >
<method name= "action_match" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "event" type= "InputEvent" >
</argument>
<description >
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Returns [code]true[/code] if this event matches [code]event[event].
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</description>
</method>
<method name= "as_text" qualifiers= "const" >
<return type= "String" >
</return>
<description >
Returns a [String] representation of the event.
</description>
</method>
<method name= "get_device" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the device's id that generated the event.
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</description>
</method>
<method name= "get_id" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the event's ID.
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</description>
</method>
<method name= "is_action" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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</description>
</method>
<method name= "is_action_pressed" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
</method>
<method name= "is_action_released" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "action" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
</method>
<method name= "is_action_type" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants.
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</description>
</method>
<method name= "is_echo" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event is an echo event (only for events of type KEY).
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</description>
</method>
<method name= "is_pressed" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
</method>
<method name= "set_device" >
<return type= "void" >
</return>
<argument index= "0" name= "device" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_id" >
<return type= "void" >
</return>
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "shortcut_match" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "event" type= "InputEvent" >
</argument>
<description >
</description>
</method>
<method name= "xformed_by" qualifiers= "const" >
<return type= "InputEvent" >
</return>
<argument index= "0" name= "xform" type= "Transform2D" >
</argument>
<argument index= "1" name= "local_ofs" type= "Vector2" default= "Vector2( 0, 0 )" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "device" type= "int" setter= "set_device" getter= "get_device" >
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The event's device ID.
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</member>
</members>
<constants >
</constants>
</class>