godot/doc/classes/VisualShaderNodeOuterProduc...

12 lines
828 B
XML
Raw Normal View History

2019-04-15 12:49:41 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeOuterProduct" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2019-04-15 12:49:41 +00:00
<brief_description>
Calculates an outer product of two vectors within the visual shader graph.
2019-04-15 12:49:41 +00:00
</brief_description>
<description>
[code]OuterProduct[/code] treats the first parameter [code]c[/code] as a column vector (matrix with one column) and the second parameter [code]r[/code] as a row vector (matrix with one row) and does a linear algebraic matrix multiply [code]c * r[/code], yielding a matrix whose number of rows is the number of components in [code]c[/code] and whose number of columns is the number of components in [code]r[/code].
2019-04-15 12:49:41 +00:00
</description>
<tutorials>
</tutorials>
</class>