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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ResourceImporter" inherits= "RefCounted" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Base class for resource importers.
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</brief_description>
<description >
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This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
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</description>
<tutorials >
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<link title= "Import plugins" > $DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
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</tutorials>
<constants >
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<constant name= "IMPORT_ORDER_DEFAULT" value= "0" enum= "ImportOrder" >
The default import order.
</constant>
<constant name= "IMPORT_ORDER_SCENE" value= "100" enum= "ImportOrder" >
The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
</constant>
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</constants>
</class>