godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptMethodsGeneratorTests.cs

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using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptMethodsGeneratorTests
{
[Fact]
public async void Methods()
{
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify(
"Methods.cs",
"Methods_ScriptMethods.generated.cs"
);
}
[Fact]
public async void ScriptBoilerplate()
{
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify(
"ScriptBoilerplate.cs",
"ScriptBoilerplate_ScriptMethods.generated.cs", "OuterClass.NestedClass_ScriptMethods.generated.cs"
);
}
}