godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSerializationGenerato...

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using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptSerializationGeneratorTests
{
[Fact]
public async void ScriptBoilerplate()
{
await CSharpSourceGeneratorVerifier<ScriptSerializationGenerator>.VerifyNoCompilerDiagnostics(
"ScriptBoilerplate.cs",
"ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs"
);
}
}