godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptSignalsGeneratorTests.cs

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using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptSignalsGeneratorTests
{
[Fact]
public async void EventSignals()
{
await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify(
"EventSignals.cs",
"EventSignals_ScriptSignals.generated.cs"
);
}
}