godot/modules/multiplayer/doc_classes/SceneReplicationConfig.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneReplicationConfig" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Configuration for properties to synchronize with a [MultiplayerSynchronizer].
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="index" type="int" default="-1" />
<description>
Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
</description>
</method>
<method name="get_properties" qualifiers="const">
<return type="NodePath[]" />
<description>
Returns a list of synchronized property [NodePath]s.
</description>
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the given [param path] is configured for synchronization.
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<param index="0" name="path" type="NodePath" />
<description>
Finds the index of the given [param path].
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_get_sync">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
</description>
</method>
<method name="property_get_watch">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
</description>
</method>
<method name="property_set_spawn">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_set_sync">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on process.
</description>
</method>
<method name="property_set_watch">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
</description>
</method>
<method name="remove_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<description>
Removes the property identified by the given [param path] from the configuration.
</description>
</method>
</methods>
</class>