godot/thirdparty/zstd/compress/zstd_compress_literals.h

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/*
* Copyright (c) Yann Collet, Facebook, Inc.
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* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_COMPRESS_LITERALS_H
#define ZSTD_COMPRESS_LITERALS_H
#include "zstd_compress_internal.h" /* ZSTD_hufCTables_t, ZSTD_minGain() */
size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize);
size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize);
/* If suspectUncompressible then some sampling checks will be run to potentially skip huffman coding */
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size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf,
ZSTD_hufCTables_t* nextHuf,
ZSTD_strategy strategy, int disableLiteralCompression,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
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void* entropyWorkspace, size_t entropyWorkspaceSize,
const int bmi2,
unsigned suspectUncompressible);
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#endif /* ZSTD_COMPRESS_LITERALS_H */