godot/doc/classes/EditorFileDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileDialog" inherits="ConfirmationDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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A modified version of [FileDialog] used by the editor.
</brief_description>
<description>
[EditorFileDialog] is an enhanced version of [FileDialog] available only to editor plugins. Additional features include list of favorited/recent files and the ability to see files as thumbnails grid instead of list.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_filter">
<return type="void" />
<param index="0" name="filter" type="String" />
<param index="1" name="description" type="String" default="&quot;&quot;" />
<description>
Adds a comma-delimited file name [param filter] option to the [EditorFileDialog] with an optional [param description], which restricts what files can be picked.
A [param filter] should be of the form [code]"filename.extension"[/code], where filename and extension can be [code]*[/code] to match any string. Filters starting with [code].[/code] (i.e. empty filenames) are not allowed.
For example, a [param filter] of [code]"*.tscn, *.scn"[/code] and a [param description] of [code]"Scenes"[/code] results in filter text "Scenes (*.tscn, *.scn)".
</description>
</method>
<method name="clear_filters">
<return type="void" />
<description>
Removes all filters except for "All Files (*)".
</description>
</method>
<method name="get_line_edit">
<return type="LineEdit" />
<description>
Returns the LineEdit for the selected file.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="get_vbox">
<return type="VBoxContainer" />
<description>
Returns the [code]VBoxContainer[/code] used to display the file system.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="invalidate">
<return type="void" />
<description>
Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update.
</description>
</method>
</methods>
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="EditorFileDialog.Access" default="0">
The location from which the user may select a file, including [code]res://[/code], [code]user://[/code], and the local file system.
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
The currently occupied directory.
</member>
<member name="current_file" type="String" setter="set_current_file" getter="get_current_file">
The currently selected file.
</member>
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path">
The file system path in the address bar.
</member>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false">
If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
</member>
<member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode" default="0">
The view format in which the [EditorFileDialog] displays resources to the user.
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</member>
<member name="file_mode" type="int" setter="set_file_mode" getter="get_file_mode" enum="EditorFileDialog.FileMode" default="4">
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The dialog's open or save mode, which affects the selection behavior. See [enum FileMode].
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</member>
<member name="filters" type="PackedStringArray" setter="set_filters" getter="get_filters" default="PackedStringArray()">
The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. Multiple file types can also be specified in a single filter. [code]"*.png, *.jpg, *.jpeg ; Supported Images"[/code] will show both PNG and JPEG files when selected.
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
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If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. This property is synchronized with [member EditorSettings.filesystem/file_dialog/show_hidden_files].
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</member>
<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default="&quot;Save a File&quot;" />
</members>
<signals>
<signal name="dir_selected">
<param index="0" name="dir" type="String" />
<description>
Emitted when a directory is selected.
</description>
</signal>
<signal name="file_selected">
<param index="0" name="path" type="String" />
<description>
Emitted when a file is selected.
</description>
</signal>
<signal name="files_selected">
<param index="0" name="paths" type="PackedStringArray" />
<description>
Emitted when multiple files are selected.
</description>
</signal>
</signals>
<constants>
<constant name="FILE_MODE_OPEN_FILE" value="0" enum="FileMode">
The [EditorFileDialog] can select only one file. Accepting the window will open the file.
</constant>
<constant name="FILE_MODE_OPEN_FILES" value="1" enum="FileMode">
The [EditorFileDialog] can select multiple files. Accepting the window will open all files.
</constant>
<constant name="FILE_MODE_OPEN_DIR" value="2" enum="FileMode">
The [EditorFileDialog] can select only one directory. Accepting the window will open the directory.
</constant>
<constant name="FILE_MODE_OPEN_ANY" value="3" enum="FileMode">
The [EditorFileDialog] can select a file or directory. Accepting the window will open it.
</constant>
<constant name="FILE_MODE_SAVE_FILE" value="4" enum="FileMode">
The [EditorFileDialog] can select only one file. Accepting the window will save the file.
</constant>
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<constant name="ACCESS_RESOURCES" value="0" enum="Access">
The [EditorFileDialog] can only view [code]res://[/code] directory contents.
</constant>
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<constant name="ACCESS_USERDATA" value="1" enum="Access">
The [EditorFileDialog] can only view [code]user://[/code] directory contents.
</constant>
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<constant name="ACCESS_FILESYSTEM" value="2" enum="Access">
The [EditorFileDialog] can view the entire local file system.
</constant>
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<constant name="DISPLAY_THUMBNAILS" value="0" enum="DisplayMode">
The [EditorFileDialog] displays resources as thumbnails.
</constant>
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<constant name="DISPLAY_LIST" value="1" enum="DisplayMode">
The [EditorFileDialog] displays resources as a list of filenames.
</constant>
</constants>
</class>