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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SystemFont" inherits= "Font" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A font loaded from a system font. Falls back to a default theme font if not implemented on the host OS.
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</brief_description>
<description >
[SystemFont] loads a font from a system font with the first matching name from [member font_names].
It will attempt to match font style, but it's not guaranteed.
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The returned font might be part of a font collection or be a variable font with OpenType "weight", "width" and/or "italic" features set.
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You can create [FontVariation] of the system font for fine control over its features.
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[b]Note:[/b] This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
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</description>
<tutorials >
</tutorials>
<members >
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<member name= "allow_system_fallback" type= "bool" setter= "set_allow_system_fallback" getter= "is_allow_system_fallback" default= "true" >
If set to [code]true[/code], system fonts can be automatically used as fallbacks.
</member>
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<member name= "antialiasing" type= "int" setter= "set_antialiasing" getter= "get_antialiasing" enum= "TextServer.FontAntialiasing" default= "1" >
Font anti-aliasing mode.
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</member>
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<member name= "font_italic" type= "bool" setter= "set_font_italic" getter= "get_font_italic" default= "false" >
If set to [code]true[/code], italic or oblique font is preferred.
</member>
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<member name= "font_names" type= "PackedStringArray" setter= "set_font_names" getter= "get_font_names" default= "PackedStringArray()" >
Array of font family names to search, first matching font found is used.
</member>
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<member name= "font_stretch" type= "int" setter= "set_font_stretch" getter= "get_font_stretch" default= "100" >
Preferred font stretch amount, compared to a normal width. A percentage value between [code]50%[/code] and [code]200%[/code].
</member>
<member name= "font_weight" type= "int" setter= "set_font_weight" getter= "get_font_weight" default= "400" >
Preferred weight (boldness) of the font. A value in the [code]100...999[/code] range, normal font weight is [code]400[/code], bold font weight is [code]700[/code].
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</member>
<member name= "force_autohinter" type= "bool" setter= "set_force_autohinter" getter= "is_force_autohinter" default= "false" >
If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting.
</member>
<member name= "generate_mipmaps" type= "bool" setter= "set_generate_mipmaps" getter= "get_generate_mipmaps" default= "false" >
If set to [code]true[/code], generate mipmaps for the font textures.
</member>
<member name= "hinting" type= "int" setter= "set_hinting" getter= "get_hinting" enum= "TextServer.Hinting" default= "1" >
Font hinting mode.
</member>
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<member name= "msdf_pixel_range" type= "int" setter= "set_msdf_pixel_range" getter= "get_msdf_pixel_range" default= "16" >
The width of the range around the shape between the minimum and maximum representable signed distance. If using font outlines, [member msdf_pixel_range] must be set to at least [i]twice[/i] the size of the largest font outline. The default [member msdf_pixel_range] value of [code]16[/code] allows outline sizes up to [code]8[/code] to look correct.
</member>
<member name= "msdf_size" type= "int" setter= "set_msdf_size" getter= "get_msdf_size" default= "48" >
Source font size used to generate MSDF textures. Higher values allow for more precision, but are slower to render and require more memory. Only increase this value if you notice a visible lack of precision in glyph rendering.
</member>
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<member name= "multichannel_signed_distance_field" type= "bool" setter= "set_multichannel_signed_distance_field" getter= "is_multichannel_signed_distance_field" default= "false" >
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
</member>
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<member name= "oversampling" type= "float" setter= "set_oversampling" getter= "get_oversampling" default= "0.0" >
Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead.
</member>
<member name= "subpixel_positioning" type= "int" setter= "set_subpixel_positioning" getter= "get_subpixel_positioning" enum= "TextServer.SubpixelPositioning" default= "1" >
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Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.
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</member>
</members>
</class>