godot/.travis.yml

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language: cpp
dist: trusty
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sudo: false
env:
global:
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- SCONS_CACHE=$HOME/.scons_cache
- SCONS_CACHE_LIMIT=1024
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- OPTIONS="verbose=yes progress=no gdnative_wrapper=yes"
- secure: AnjB84ZZYDxDQdWwsT9PJrD5tEnwcauzvVeSG+us2GxgfyJ2HFArkZ/IjlvbsfYIiiHghJ2Ssy9yPtUT921BtNNHoWuN/8YQziGrlwiSfLGmS/n8GFH22OYwzDSa7UC7ODts5La2I4+JzrdtF933TwE+4QzH4E3GyaKbznh402E=
cache:
directories:
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- $SCONS_CACHE
matrix:
include:
- env: STATIC_CHECKS=yes
os: linux
compiler: gcc
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- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools"
os: linux
compiler: gcc
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- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang"
os: linux
compiler: clang
#- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools
# os: linux
# compiler: gcc
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
os: linux
compiler: gcc
- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
os: osx
osx_image: xcode9.3
compiler: clang
- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: osx
osx_image: xcode9.3
compiler: clang
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addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-5.0
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packages:
- build-essential
- scons
- pkg-config
- libx11-dev
- libxcursor-dev
- libxi-dev
- libxinerama-dev
- libxrandr-dev
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- libgl1-mesa-dev
- libglu1-mesa-dev
- libasound2-dev
- libfreetype6-dev
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# For cross-compiling to Windows.
#- binutils-mingw-w64-i686
#- binutils-mingw-w64-x86-64
#- gcc-mingw-w64-i686
#- gcc-mingw-w64-x86-64
#- g++-mingw-w64-i686
#- g++-mingw-w64-x86-64
#- mingw-w64
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# For style checks.
- clang-format-5.0
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coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
before_install:
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
else
if [ "$TRAVIS_BRANCH" = "coverity_scan" ]; then
echo "This job runs in the Coverity Scan branch and is not the STATIC_CHECKS job meant for it, so aborting with exit code 0.";
travis_terminate 0;
fi;
fi
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
misc/travis/scons-local-osx.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-osx.sh;
fi
before_script:
- if [ "$GODOT_TARGET" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh;
else
scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $OPTIONS;
fi