godot/thirdparty/msdfgen/core/msdf-error-correction.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

155 lines
7.1 KiB
C++
Raw Normal View History

#include "msdf-error-correction.h"
#include <vector>
#include "arithmetics.hpp"
#include "Bitmap.h"
#include "contour-combiners.h"
#include "MSDFErrorCorrection.h"
namespace msdfgen {
template <int N>
static void msdfErrorCorrectionInner(const BitmapRef<float, N> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config) {
if (config.errorCorrection.mode == ErrorCorrectionConfig::DISABLED)
return;
Bitmap<byte, 1> stencilBuffer;
if (!config.errorCorrection.buffer)
stencilBuffer = Bitmap<byte, 1>(sdf.width, sdf.height);
BitmapRef<byte, 1> stencil;
stencil.pixels = config.errorCorrection.buffer ? config.errorCorrection.buffer : (byte *) stencilBuffer;
stencil.width = sdf.width, stencil.height = sdf.height;
MSDFErrorCorrection ec(stencil, projection, range);
ec.setMinDeviationRatio(config.errorCorrection.minDeviationRatio);
ec.setMinImproveRatio(config.errorCorrection.minImproveRatio);
switch (config.errorCorrection.mode) {
case ErrorCorrectionConfig::DISABLED:
case ErrorCorrectionConfig::INDISCRIMINATE:
break;
case ErrorCorrectionConfig::EDGE_PRIORITY:
ec.protectCorners(shape);
ec.protectEdges<N>(sdf);
break;
case ErrorCorrectionConfig::EDGE_ONLY:
ec.protectAll();
break;
}
if (config.errorCorrection.distanceCheckMode == ErrorCorrectionConfig::DO_NOT_CHECK_DISTANCE || (config.errorCorrection.distanceCheckMode == ErrorCorrectionConfig::CHECK_DISTANCE_AT_EDGE && config.errorCorrection.mode != ErrorCorrectionConfig::EDGE_ONLY)) {
ec.findErrors<N>(sdf);
if (config.errorCorrection.distanceCheckMode == ErrorCorrectionConfig::CHECK_DISTANCE_AT_EDGE)
ec.protectAll();
}
if (config.errorCorrection.distanceCheckMode == ErrorCorrectionConfig::ALWAYS_CHECK_DISTANCE || config.errorCorrection.distanceCheckMode == ErrorCorrectionConfig::CHECK_DISTANCE_AT_EDGE) {
if (config.overlapSupport)
ec.findErrors<OverlappingContourCombiner, N>(sdf, shape);
else
ec.findErrors<SimpleContourCombiner, N>(sdf, shape);
}
ec.apply(sdf);
}
template <int N>
static void msdfErrorCorrectionShapeless(const BitmapRef<float, N> &sdf, const Projection &projection, double range, double minDeviationRatio, bool protectAll) {
Bitmap<byte, 1> stencilBuffer(sdf.width, sdf.height);
MSDFErrorCorrection ec(stencilBuffer, projection, range);
ec.setMinDeviationRatio(minDeviationRatio);
if (protectAll)
ec.protectAll();
ec.findErrors<N>(sdf);
ec.apply(sdf);
}
void msdfErrorCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config) {
msdfErrorCorrectionInner(sdf, shape, projection, range, config);
}
void msdfErrorCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config) {
msdfErrorCorrectionInner(sdf, shape, projection, range, config);
}
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio) {
msdfErrorCorrectionShapeless(sdf, projection, range, minDeviationRatio, false);
}
void msdfFastDistanceErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio) {
msdfErrorCorrectionShapeless(sdf, projection, range, minDeviationRatio, false);
}
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 3> &sdf, const Projection &projection, double range, double minDeviationRatio) {
msdfErrorCorrectionShapeless(sdf, projection, range, minDeviationRatio, true);
}
void msdfFastEdgeErrorCorrection(const BitmapRef<float, 4> &sdf, const Projection &projection, double range, double minDeviationRatio) {
msdfErrorCorrectionShapeless(sdf, projection, range, minDeviationRatio, true);
}
// Legacy version
inline static bool detectClash(const float *a, const float *b, double threshold) {
// Sort channels so that pairs (a0, b0), (a1, b1), (a2, b2) go from biggest to smallest absolute difference
float a0 = a[0], a1 = a[1], a2 = a[2];
float b0 = b[0], b1 = b[1], b2 = b[2];
float tmp;
if (fabsf(b0-a0) < fabsf(b1-a1)) {
tmp = a0, a0 = a1, a1 = tmp;
tmp = b0, b0 = b1, b1 = tmp;
}
if (fabsf(b1-a1) < fabsf(b2-a2)) {
tmp = a1, a1 = a2, a2 = tmp;
tmp = b1, b1 = b2, b2 = tmp;
if (fabsf(b0-a0) < fabsf(b1-a1)) {
tmp = a0, a0 = a1, a1 = tmp;
tmp = b0, b0 = b1, b1 = tmp;
}
}
return (fabsf(b1-a1) >= threshold) &&
!(b0 == b1 && b0 == b2) && // Ignore if other pixel has been equalized
fabsf(a2-.5f) >= fabsf(b2-.5f); // Out of the pair, only flag the pixel farther from a shape edge
}
template <int N>
static void msdfErrorCorrectionInner_legacy(const BitmapRef<float, N> &output, const Vector2 &threshold) {
std::vector<std::pair<int, int> > clashes;
int w = output.width, h = output.height;
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x) {
if (
(x > 0 && detectClash(output(x, y), output(x-1, y), threshold.x)) ||
(x < w-1 && detectClash(output(x, y), output(x+1, y), threshold.x)) ||
(y > 0 && detectClash(output(x, y), output(x, y-1), threshold.y)) ||
(y < h-1 && detectClash(output(x, y), output(x, y+1), threshold.y))
)
clashes.push_back(std::make_pair(x, y));
}
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
float *pixel = output(clash->first, clash->second);
float med = median(pixel[0], pixel[1], pixel[2]);
pixel[0] = med, pixel[1] = med, pixel[2] = med;
}
#ifndef MSDFGEN_NO_DIAGONAL_CLASH_DETECTION
clashes.clear();
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x) {
if (
(x > 0 && y > 0 && detectClash(output(x, y), output(x-1, y-1), threshold.x+threshold.y)) ||
(x < w-1 && y > 0 && detectClash(output(x, y), output(x+1, y-1), threshold.x+threshold.y)) ||
(x > 0 && y < h-1 && detectClash(output(x, y), output(x-1, y+1), threshold.x+threshold.y)) ||
(x < w-1 && y < h-1 && detectClash(output(x, y), output(x+1, y+1), threshold.x+threshold.y))
)
clashes.push_back(std::make_pair(x, y));
}
for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
float *pixel = output(clash->first, clash->second);
float med = median(pixel[0], pixel[1], pixel[2]);
pixel[0] = med, pixel[1] = med, pixel[2] = med;
}
#endif
}
void msdfErrorCorrection_legacy(const BitmapRef<float, 3> &output, const Vector2 &threshold) {
msdfErrorCorrectionInner_legacy(output, threshold);
}
void msdfErrorCorrection_legacy(const BitmapRef<float, 4> &output, const Vector2 &threshold) {
msdfErrorCorrectionInner_legacy(output, threshold);
}
}