godot/doc/classes/AnimationNodeBlend2.xml

21 lines
810 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2019-07-05 09:32:53 +00:00
<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1.2">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
<constants>
</constants>
</class>