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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PanoramaSky" inherits= "Sky" category= "Core" version= "3.1.2" >
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<brief_description >
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A type of [Sky] used to draw a background texture.
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</brief_description>
<description >
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A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "panorama" type= "Texture" setter= "set_panorama" getter= "get_panorama" >
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[Texture] to be applied to the PanoramaSky.
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</member>
</members>
<constants >
</constants>
</class>