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/**************************************************************************/
/* openxr_action.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/**************************************************************************/
# ifndef OPENXR_ACTION_H
# define OPENXR_ACTION_H
# include "core/io/resource.h"
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class OpenXRActionSet ;
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class OpenXRAction : public Resource {
GDCLASS ( OpenXRAction , Resource ) ;
public :
enum ActionType {
OPENXR_ACTION_BOOL ,
OPENXR_ACTION_FLOAT ,
OPENXR_ACTION_VECTOR2 ,
OPENXR_ACTION_POSE ,
OPENXR_ACTION_HAPTIC ,
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OPENXR_ACTION_MAX
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} ;
private :
String localized_name ;
ActionType action_type = OPENXR_ACTION_FLOAT ;
PackedStringArray toplevel_paths ;
protected :
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friend class OpenXRActionSet ;
OpenXRActionSet * action_set = nullptr ; // action belongs to this action set.
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static void _bind_methods ( ) ;
public :
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static Ref < OpenXRAction > new_action ( const char * p_name , const char * p_localized_name , const ActionType p_action_type , const char * p_toplevel_paths ) ; // Helper function to add and configure an action
OpenXRActionSet * get_action_set ( ) const { return action_set ; } // Get the action set this action belongs to
String get_name_with_set ( ) const ; // Retrieve the name of this action as <action_set>/<action>
void set_localized_name ( const String p_localized_name ) ; // Set the localized name of this action
String get_localized_name ( ) const ; // Get the localized name of this action
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void set_action_type ( const ActionType p_action_type ) ; // Set the type of this action
ActionType get_action_type ( ) const ; // Get the type of this action
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void set_toplevel_paths ( const PackedStringArray p_toplevel_paths ) ; // Set the toplevel paths of this action
PackedStringArray get_toplevel_paths ( ) const ; // Get the toplevel paths of this action
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void add_toplevel_path ( const String p_toplevel_path ) ; // Add a top level path to this action
void rem_toplevel_path ( const String p_toplevel_path ) ; // Remove a toplevel path from this action
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void parse_toplevel_paths ( const String p_toplevel_paths ) ; // Parse and set the top level paths from a comma separated string
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} ;
VARIANT_ENUM_CAST ( OpenXRAction : : ActionType ) ;
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# endif // OPENXR_ACTION_H