godot/scene/3d/spatial_sample_player.h

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/*************************************************************************/
/* spatial_sample_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_SAMPLE_PLAYER_H
#define SPATIAL_SAMPLE_PLAYER_H
#include "scene/3d/spatial_player.h"
#include "scene/resources/sample_library.h"
#include "servers/spatial_sound_server.h"
class SpatialSamplePlayer : public SpatialPlayer {
OBJ_TYPE(SpatialSamplePlayer,SpatialPlayer);
public:
enum {
INVALID_VOICE=SpatialSoundServer::SOURCE_INVALID_VOICE,
NEXT_VOICE=SpatialSoundServer::SOURCE_NEXT_VOICE
};
typedef int VoiceID;
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private:
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Ref<SampleLibrary> library;
int polyphony;
String played_back;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_sample_library(const Ref<SampleLibrary>& p_library);
Ref<SampleLibrary> get_sample_library() const;
void set_polyphony(int p_voice_count);
int get_polyphony() const;
VoiceID play(const String& p_sample,int p_voice=NEXT_VOICE);
//voices
void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale);
void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
bool is_voice_active(VoiceID p_voice) const;
void stop_voice(VoiceID p_voice);
void stop_all();
SpatialSamplePlayer();
~SpatialSamplePlayer();
};
#endif // SPATIAL_SAMPLE_PLAYER_H