godot/doc/classes/CurveXYZTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CurveXYZTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.
</brief_description>
<description>
A 1D texture where the red, green, and blue color channels correspond to points on 3 [Curve] resources. Compared to using separate [CurveTexture]s, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use [CurveTexture] instead. See also [GradientTexture1D] and [GradientTexture2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x">
The [Curve] that is rendered onto the texture's red channel.
</member>
<member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y">
The [Curve] that is rendered onto the texture's green channel.
</member>
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
The [Curve] that is rendered onto the texture's blue channel.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
</member>
</members>
</class>