godot/servers/xr/xr_positional_tracker.h

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/**************************************************************************/
/* xr_positional_tracker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
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#ifndef XR_POSITIONAL_TRACKER_H
#define XR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
#include "scene/resources/mesh.h"
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#include "servers/xr/xr_pose.h"
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#include "servers/xr_server.h"
/**
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
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class XRPositionalTracker : public RefCounted {
GDCLASS(XRPositionalTracker, RefCounted);
_THREAD_SAFE_CLASS_
public:
enum TrackerHand {
TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
TRACKER_HAND_LEFT, /* controller is the left hand controller */
TRACKER_HAND_RIGHT /* controller is the right hand controller */
};
private:
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XRServer::TrackerType type; // type of tracker
StringName name; // (unique) name of the tracker
String description; // description of the tracker
String profile; // this is interface dependent, for OpenXR this will be the interaction profile bound for to the tracker
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TrackerHand hand; // if known, the hand this tracker is held in
HashMap<StringName, Ref<XRPose>> poses;
HashMap<StringName, Variant> inputs;
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protected:
static void _bind_methods();
public:
void set_tracker_type(XRServer::TrackerType p_type);
XRServer::TrackerType get_tracker_type() const;
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void set_tracker_name(const StringName &p_name);
StringName get_tracker_name() const;
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void set_tracker_desc(const String &p_desc);
String get_tracker_desc() const;
void set_tracker_profile(const String &p_profile);
String get_tracker_profile() const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;
void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
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bool has_pose(const StringName &p_action_name) const;
Ref<XRPose> get_pose(const StringName &p_action_name) const;
void invalidate_pose(const StringName &p_action_name);
void set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH);
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Variant get_input(const StringName &p_action_name) const;
void set_input(const StringName &p_action_name, const Variant &p_value);
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XRPositionalTracker();
~XRPositionalTracker() {}
};
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
#endif // XR_POSITIONAL_TRACKER_H