godot/doc/classes/VisualShaderNodeColorConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNodeConstant" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Color] constant to be used within the visual shader graph.
</brief_description>
<description>
Has two output ports representing RGB and alpha channels of [Color].
Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color(1, 1, 1, 1)">
A [Color] constant which represents a state of this node.
</member>
</members>
</class>