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name : 🐧 Linux Builds
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on : [ push, pull_request]
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# Global Settings
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env :
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GODOT_BASE_BRANCH : master
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SCONSFLAGS : platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
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SCONS_CACHE_LIMIT : 4096
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jobs :
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linux-editor :
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runs-on : "ubuntu-20.04"
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name : Editor (target=release_debug, tools=yes, tests=yes)
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steps :
- uses : actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name : Make apt sources.list use the default Ubuntu repositories
run : |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name : Configure dependencies
run : |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
- name : Load .scons_cache directory
id : linux-editor-cache
uses : actions/cache@v2
with :
path : ${{github.workspace}}/.scons_cache/
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key : ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys : |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name : Set up Python 3.x
uses : actions/setup-python@v2
with :
# Semantic version range syntax or exact version of a Python version
python-version : '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture : 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name : Configuring Python packages
run : |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name : Compilation
env :
SCONS_CACHE : ${{github.workspace}}/.scons_cache/
run : |
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
- name : Unit Tests
run : |
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./bin/godot.linuxbsd.opt.tools.64 --test
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# Download, unzip and setup SwiftShader library [d4550ab8d3f]
- name : Download SwiftShader
run : |
wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
unzip swiftshader.zip
rm swiftshader.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
# Check class reference
- name : Check for class reference updates
run : |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true
git diff --color --exit-code
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- uses : actions/upload-artifact@v2
with :
name : ${{ github.job }}
path : bin/*
retention-days : 14
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linux-editor-sanitizers :
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runs-on : "ubuntu-20.04"
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name : Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
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steps :
- uses : actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name : Make apt sources.list use the default Ubuntu repositories
run : |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name : Configure dependencies
run : |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget unzip
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# Upload cache on completion and check it out now
- name : Load .scons_cache directory
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id : linux-sanitizers-cache
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uses : actions/cache@v2
with :
path : ${{github.workspace}}/.scons_cache/
key : ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys : |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name : Set up Python 3.x
uses : actions/setup-python@v2
with :
# Semantic version range syntax or exact version of a Python version
python-version : '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture : 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name : Configuring Python packages
run : |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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# [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
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- name : Compilation
env :
SCONS_CACHE : ${{github.workspace}}/.scons_cache/
run : |
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sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
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ls -l bin/
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# Execute unit tests for the editor
- name : Unit Tests
run : |
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./bin/godot.linuxbsd.tools.64s --test
# Download, unzip and setup SwiftShader library [d4550ab8d3f]
- name : Download SwiftShader
run : |
wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
unzip swiftshader.zip
rm swiftshader.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name : Download test project
run : |
wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
unzip 4.0.zip
mv "RegressionTestProject-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name : Open and close editor
run : |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name : Run project
run : |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
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linux-template-mono :
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runs-on : "ubuntu-20.04"
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name : Template w/ Mono (target=release, tools=no)
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steps :
- uses : actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name : Make apt sources.list use the default Ubuntu repositories
run : |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name : Configure dependencies
run : |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
- name : Load .scons_cache directory
id : linux-template-cache
uses : actions/cache@v2
with :
path : ${{github.workspace}}/.scons_cache/
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key : ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys : |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform)
- name : Set up Python 3.x
uses : actions/setup-python@v2
with :
# Semantic version range syntax or exact version of a Python version
python-version : '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture : 'x64'
# You can test your matrix by printing the current Python version
- name : Configuring Python packages
run : |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
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- name : Compilation
env :
SCONS_CACHE : ${{github.workspace}}/.scons_cache/
run : |
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scons target=release tools=no module_mono_enabled=yes mono_glue=no
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ls -l bin/
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- uses : actions/upload-artifact@v2
with :
name : ${{ github.job }}
path : bin/*
retention-days : 14