2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* light_occluder_2d_editor_plugin.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
2017-01-01 21:01:57 +00:00
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
2017-04-07 22:11:42 +00:00
|
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
2016-06-18 12:46:12 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2015-03-02 03:54:10 +00:00
|
|
|
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
|
|
|
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|
|
|
|
|
2017-03-05 13:21:25 +00:00
|
|
|
#include "editor/editor_node.h"
|
2017-03-05 15:44:50 +00:00
|
|
|
#include "editor/editor_plugin.h"
|
2015-03-02 03:54:10 +00:00
|
|
|
#include "scene/2d/light_occluder_2d.h"
|
|
|
|
#include "scene/gui/button_group.h"
|
2017-03-05 15:44:50 +00:00
|
|
|
#include "scene/gui/tool_button.h"
|
2015-03-02 03:54:10 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
|
|
*/
|
|
|
|
class CanvasItemEditor;
|
|
|
|
|
|
|
|
class LightOccluder2DEditor : public HBoxContainer {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(LightOccluder2DEditor, HBoxContainer);
|
2015-03-02 03:54:10 +00:00
|
|
|
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
enum Mode {
|
|
|
|
|
|
|
|
MODE_CREATE,
|
|
|
|
MODE_EDIT,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
Mode mode;
|
|
|
|
|
|
|
|
ToolButton *button_create;
|
|
|
|
ToolButton *button_edit;
|
|
|
|
|
|
|
|
CanvasItemEditor *canvas_item_editor;
|
|
|
|
EditorNode *editor;
|
|
|
|
Panel *panel;
|
|
|
|
LightOccluder2D *node;
|
|
|
|
MenuButton *options;
|
|
|
|
|
|
|
|
int edited_point;
|
|
|
|
Vector2 edited_point_pos;
|
|
|
|
Vector<Vector2> pre_move_edit;
|
|
|
|
Vector<Vector2> wip;
|
|
|
|
bool wip_active;
|
|
|
|
|
|
|
|
ConfirmationDialog *create_poly;
|
|
|
|
|
|
|
|
void _wip_close(bool p_closed);
|
|
|
|
void _canvas_draw();
|
|
|
|
void _menu_option(int p_option);
|
|
|
|
void _create_poly();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
void _node_removed(Node *p_node);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
|
|
|
Vector2 snap_point(const Vector2 &p_point) const;
|
2017-05-20 15:38:03 +00:00
|
|
|
bool forward_gui_input(const Ref<InputEvent> &p_event);
|
2015-03-02 03:54:10 +00:00
|
|
|
void edit(Node *p_collision_polygon);
|
|
|
|
LightOccluder2DEditor(EditorNode *p_editor);
|
|
|
|
};
|
|
|
|
|
|
|
|
class LightOccluder2DEditorPlugin : public EditorPlugin {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin);
|
2015-03-02 03:54:10 +00:00
|
|
|
|
|
|
|
LightOccluder2DEditor *collision_polygon_editor;
|
|
|
|
EditorNode *editor;
|
|
|
|
|
|
|
|
public:
|
2017-05-20 15:38:03 +00:00
|
|
|
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
|
2015-03-02 03:54:10 +00:00
|
|
|
|
|
|
|
virtual String get_name() const { return "LightOccluder2D"; }
|
|
|
|
bool has_main_screen() const { return false; }
|
2017-08-12 16:52:50 +00:00
|
|
|
virtual void edit(Object *p_object);
|
|
|
|
virtual bool handles(Object *p_object) const;
|
2015-03-02 03:54:10 +00:00
|
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
|
|
|
|
LightOccluder2DEditorPlugin(EditorNode *p_node);
|
|
|
|
~LightOccluder2DEditorPlugin();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
|