godot/doc/classes/WorldBoundaryShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0">
<brief_description>
World boundary shape for 3D collisions.
</brief_description>
<description>
World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)">
The [Plane] used by the [WorldBoundaryShape3D] for collision.
</member>
</members>
<constants>
</constants>
</class>