godot/modules/visual_script/doc_classes/VisualScriptVariableGet.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptVariableGet" inherits="VisualScriptNode" version="4.0">
<brief_description>
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Gets a variable's value.
</brief_description>
<description>
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Returns a variable's value. "Var Name" must be supplied, with an optional type.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (variant): [code]value[/code]
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&amp;&quot;&quot;">
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The variable's name.
</member>
</members>
<constants>
</constants>
</class>