godot/modules/mono/doc_classes/CSharpScript.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" version="3.5">
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<brief_description>
A script implemented in the C# programming language (Mono-enabled builds only).
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</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
See also [GodotSharp].
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</description>
<tutorials>
<link>$DOCS_URL/getting_started/scripting/c_sharp/index.html</link>
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</tutorials>
<methods>
<method name="new" qualifiers="vararg">
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<return type="Variant">
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</return>
<description>
Returns a new instance of the script.
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</description>
</method>
</methods>
<constants>
</constants>
</class>