2022-04-27 03:42:50 +00:00
|
|
|
#!/usr/bin/env python
|
|
|
|
|
|
|
|
Import("env")
|
|
|
|
|
2023-09-22 21:38:02 +00:00
|
|
|
env_effects = env.Clone()
|
|
|
|
|
|
|
|
# Thirdparty source files
|
|
|
|
|
|
|
|
thirdparty_obj = []
|
|
|
|
|
|
|
|
thirdparty_dir = "#thirdparty/amd-fsr2/"
|
|
|
|
thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
|
|
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
|
|
|
|
env_effects.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
|
|
|
|
# This flag doesn't actually control anything GCC specific in FSR2. It determines
|
|
|
|
# if symbols should be exported, which is not required for Godot.
|
|
|
|
env_effects.Append(CPPDEFINES=["FFX_GCC"])
|
|
|
|
|
|
|
|
env_thirdparty = env_effects.Clone()
|
|
|
|
env_thirdparty.disable_warnings()
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
|
|
|
env.servers_sources += thirdparty_obj
|
|
|
|
|
|
|
|
# Godot source files
|
|
|
|
|
|
|
|
module_obj = []
|
|
|
|
|
|
|
|
env_effects.add_source_files(module_obj, "*.cpp")
|
|
|
|
env.servers_sources += module_obj
|
|
|
|
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
|
|
env.Depends(module_obj, thirdparty_obj)
|