2017-08-01 12:30:58 +00:00
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#include "btMultiBodyJointLimitConstraint.h"
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#include "btMultiBody.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
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//:btMultiBodyConstraint(body,0,link,-1,2,true),
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2021-09-29 13:47:08 +00:00
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: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 2, true, MULTIBODY_CONSTRAINT_LIMIT),
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2019-01-03 13:26:51 +00:00
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m_lowerBound(lower),
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m_upperBound(upper)
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2017-08-01 12:30:58 +00:00
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{
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}
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void btMultiBodyJointLimitConstraint::finalizeMultiDof()
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{
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// the data.m_jacobians never change, so may as well
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// initialize them here
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2017-08-01 12:30:58 +00:00
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allocateJacobiansMultiDof();
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unsigned int offset = 6 + m_bodyA->getLink(m_linkA).m_dofOffset;
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// row 0: the lower bound
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jacobianA(0)[offset] = 1;
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// row 1: the upper bound
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//jacobianA(1)[offset] = -1;
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jacobianB(1)[offset] = -1;
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m_numDofsFinalized = m_jacSizeBoth;
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}
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btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
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{
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}
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int btMultiBodyJointLimitConstraint::getIslandIdA() const
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{
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if (m_bodyA)
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{
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if (m_linkA < 0)
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{
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btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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if (col)
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return col->getIslandTag();
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}
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else
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{
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if (m_bodyA->getLink(m_linkA).m_collider)
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return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
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}
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}
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return -1;
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}
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int btMultiBodyJointLimitConstraint::getIslandIdB() const
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{
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if (m_bodyB)
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{
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if (m_linkB < 0)
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{
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btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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if (col)
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return col->getIslandTag();
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}
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2018-09-07 14:11:04 +00:00
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else
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{
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if (m_bodyB->getLink(m_linkB).m_collider)
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return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
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}
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}
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return -1;
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}
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void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal)
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{
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// only positions need to be updated -- data.m_jacobians and force
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// directions were set in the ctor and never change.
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if (m_numDofsFinalized != m_jacSizeBoth)
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{
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finalizeMultiDof();
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}
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2019-01-03 13:26:51 +00:00
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// row 0: the lower bound
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setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
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// row 1: the upper bound
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setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
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for (int row = 0; row < getNumRows(); row++)
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{
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btScalar penetration = getPosition(row);
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//todo: consider adding some safety threshold here
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if (penetration > 0)
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{
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continue;
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}
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btScalar direction = row ? -1 : 1;
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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constraintRow.m_orgConstraint = this;
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constraintRow.m_orgDofIndex = row;
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2017-08-01 12:30:58 +00:00
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constraintRow.m_multiBodyA = m_bodyA;
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constraintRow.m_multiBodyB = m_bodyB;
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const btScalar posError = 0; //why assume it's zero?
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const btVector3 dummy(0, 0, 0);
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btScalar rel_vel = fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, 0, m_maxAppliedImpulse);
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{
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//expect either prismatic or revolute joint type for now
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btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
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switch (m_bodyA->getLink(m_linkA).m_jointType)
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{
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case btMultibodyLink::eRevolute:
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{
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constraintRow.m_contactNormal1.setZero();
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constraintRow.m_contactNormal2.setZero();
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btVector3 revoluteAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
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constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
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constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
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break;
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}
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case btMultibodyLink::ePrismatic:
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{
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btVector3 prismaticAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
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constraintRow.m_contactNormal1 = prismaticAxisInWorld;
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constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
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constraintRow.m_relpos1CrossNormal.setZero();
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constraintRow.m_relpos2CrossNormal.setZero();
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break;
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}
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default:
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{
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btAssert(0);
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}
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};
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}
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{
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btScalar positionalError = 0.f;
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btScalar velocityError = -rel_vel; // * damping;
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btScalar erp = infoGlobal.m_erp2;
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if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
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{
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erp = infoGlobal.m_erp;
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}
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if (penetration > 0)
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{
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positionalError = 0;
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velocityError = -penetration / infoGlobal.m_timeStep;
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}
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else
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{
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positionalError = -penetration * erp / infoGlobal.m_timeStep;
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}
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btScalar penetrationImpulse = positionalError * constraintRow.m_jacDiagABInv;
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btScalar velocityImpulse = velocityError * constraintRow.m_jacDiagABInv;
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if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
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{
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//combine position and velocity into rhs
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constraintRow.m_rhs = penetrationImpulse + velocityImpulse;
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constraintRow.m_rhsPenetration = 0.f;
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}
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else
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{
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//split position and velocity into rhs and m_rhsPenetration
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constraintRow.m_rhs = velocityImpulse;
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constraintRow.m_rhsPenetration = penetrationImpulse;
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}
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}
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}
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}
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