godot/doc/classes/AnimationNodeBlendSpace2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_blend_point">
<return type="void">
</return>
<argument index="0" name="node" type="AnimationRootNode">
</argument>
<argument index="1" name="pos" type="Vector2">
</argument>
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
</description>
</method>
<method name="add_triangle">
<return type="void">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<argument index="3" name="at_index" type="int" default="-1">
</argument>
<description>
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_blend_point_node" qualifiers="const">
<return type="AnimationRootNode">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
</description>
</method>
<method name="get_triangle_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_triangle_point">
<return type="int">
</return>
<argument index="0" name="triangle" type="int">
</argument>
<argument index="1" name="point" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_blend_point">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_triangle">
<return type="void">
</return>
<argument index="0" name="triangle" type="int">
</argument>
<description>
</description>
</method>
<method name="set_blend_point_node">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
</description>
</method>
<method name="set_blend_point_position">
<return type="void">
</return>
<argument index="0" name="point" type="int">
</argument>
<argument index="1" name="pos" type="Vector2">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles">
</member>
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<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode">
</member>
<member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space">
</member>
<member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space">
</member>
<member name="snap" type="Vector2" setter="set_snap" getter="get_snap">
</member>
<member name="x_label" type="String" setter="set_x_label" getter="get_x_label">
</member>
<member name="y_label" type="String" setter="set_y_label" getter="get_y_label">
</member>
</members>
<signals>
<signal name="triangles_updated">
<description>
</description>
</signal>
</signals>
<constants>
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<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
</constant>
<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
Useful for frame-by-frame 2D animations.
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</constant>
<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
Keep the current play position when switching between discrete animations.
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</constant>
</constants>
</class>