godot/doc/classes/NavigationObstacle2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationObstacle2D" inherits="Node" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D obstacle used in navigation for collision avoidance.
</brief_description>
<description>
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2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
[b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_navigation" qualifiers="const">
<return type="Node" />
<description>
Returns the [Navigation2D] node that the obstacle is using for its navigation system.
</description>
</method>
<method name="get_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the [RID] of this obstacle on the [Navigation2DServer].
</description>
</method>
<method name="set_navigation">
<return type="void" />
<argument index="0" name="navigation" type="Node" />
<description>
Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
</description>
</method>
</methods>
<members>
<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
</member>
</members>
<constants>
</constants>
</class>