2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* event_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:45:00 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EVENT_PLAYER_H
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#define EVENT_PLAYER_H
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#include "scene/main/node.h"
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#include "scene/resources/event_stream.h"
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class EventPlayer : public Node {
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OBJ_TYPE(EventPlayer, Node);
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2014-02-10 01:10:30 +00:00
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enum {
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MAX_CHANNELS = 256
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2014-02-10 01:10:30 +00:00
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};
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Ref<EventStreamPlayback> playback;
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Ref<EventStream> stream;
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bool paused;
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bool autoplay;
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bool loops;
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float volume;
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float tempo_scale;
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float pitch_scale;
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float channel_volume[MAX_CHANNELS];
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bool _play;
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void _set_play(bool p_play);
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bool _get_play() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_stream(const Ref<EventStream> &p_stream);
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Ref<EventStream> get_stream() const;
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void play();
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void stop();
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bool is_playing() const;
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void set_paused(bool p_paused);
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bool is_paused() const;
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void set_loop(bool p_enable);
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bool has_loop() const;
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void set_volume(float p_vol);
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float get_volume() const;
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void set_volume_db(float p_db);
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float get_volume_db() const;
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void set_pitch_scale(float p_scale);
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float get_pitch_scale() const;
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void set_tempo_scale(float p_scale);
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float get_tempo_scale() const;
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String get_stream_name() const;
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int get_loop_count() const;
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float get_pos() const;
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void seek_pos(float p_time);
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float get_length() const;
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void set_autoplay(bool p_vol);
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bool has_autoplay() const;
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void set_channel_volume(int p_channel, float p_volume);
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float get_channel_volume(int p_channel) const;
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float get_channel_last_note_time(int p_channel) const;
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EventPlayer();
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~EventPlayer();
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};
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#endif // EVENT_PLAYER_H
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