2020-10-23 07:25:16 +00:00
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# Build Godot.NET.Sdk solution
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import os
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from SCons.Script import Dir
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def build_godot_net_sdk(source, target, env):
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# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
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module_dir = env["module_dir"]
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solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
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build_config = "Release"
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from .solution_builder import build_solution
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extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
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build_solution(env, solution_path, build_config, extra_msbuild_args)
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# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
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2021-03-05 23:12:42 +00:00
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def get_nupkgs_versions(props_file):
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import xml.etree.ElementTree as ET
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tree = ET.parse(props_file)
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root = tree.getroot()
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return {
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"Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
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"Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
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}
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2020-10-23 07:25:16 +00:00
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def build(env_mono):
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assert env_mono["tools"]
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output_dir = Dir("#bin").abspath
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editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
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nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
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module_dir = os.getcwd()
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2021-03-05 23:12:42 +00:00
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nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
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2020-10-23 07:25:16 +00:00
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2021-03-05 23:12:42 +00:00
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target_filenames = [
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"Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
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"Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
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]
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2020-10-23 07:25:16 +00:00
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targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
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cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
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env_mono.AlwaysBuild(cmd)
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