godot/.travis.yml

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2014-07-02 12:05:42 +00:00
language: cpp
sudo: required
dist: trusty
compiler:
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- gcc
- clang
os:
- linux
- osx
env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
exclude:
- os: linux
env: GODOT_TARGET=iphone
- os: linux
env: GODOT_TARGET=osx
- os: linux
env: GODOT_TARGET=android
- os: osx
env: GODOT_TARGET=x11
- os: osx
env: GODOT_TARGET=windows
- compiler: gcc
env: GODOT_TARGET=iphone
- compiler: gcc
env: GODOT_TARGET=osx
- compiler: clang
env: GODOT_TARGET=android
- compiler: clang
env: GODOT_TARGET=windows
- compiler: clang
env: GODOT_TARGET=x11
before_script:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq; sudo apt-get install -y scons pkg-config libx11-dev libxcursor-dev build-essential libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev; fi
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "windows" ]; then sudo apt-get update -qq; sudo apt-get install -y mingw32 mingw-w64; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi
script:
- scons platform=$GODOT_TARGET CXX=$CXX