godot/core/method_bind.cpp

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/*************************************************************************/
/* method_bind.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// object.h needs to be the first include *before* method_bind.h
// FIXME: Find out why and fix potential cyclical dependencies.
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#include "object.h"
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#include "method_bind.h"
#ifdef DEBUG_METHODS_ENABLED
PropertyInfo MethodBind::get_argument_info(int p_argument) const {
ERR_FAIL_INDEX_V(p_argument, get_argument_count(), PropertyInfo());
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PropertyInfo info = _gen_argument_type_info(p_argument);
info.name = p_argument < arg_names.size() ? String(arg_names[p_argument]) : String("arg" + itos(p_argument));
return info;
}
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PropertyInfo MethodBind::get_return_info() const {
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return _gen_argument_type_info(-1);
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}
#endif
void MethodBind::_set_const(bool p_const) {
_const = p_const;
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}
void MethodBind::_set_returns(bool p_returns) {
_returns = p_returns;
}
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StringName MethodBind::get_name() const {
return name;
}
void MethodBind::set_name(const StringName &p_name) {
name = p_name;
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}
#ifdef DEBUG_METHODS_ENABLED
void MethodBind::set_argument_names(const Vector<StringName> &p_names) {
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arg_names = p_names;
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}
Vector<StringName> MethodBind::get_argument_names() const {
return arg_names;
}
#endif
void MethodBind::set_default_arguments(const Vector<Variant> &p_defargs) {
default_arguments = p_defargs;
default_argument_count = default_arguments.size();
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}
#ifdef DEBUG_METHODS_ENABLED
void MethodBind::_generate_argument_types(int p_count) {
set_argument_count(p_count);
Variant::Type *argt = memnew_arr(Variant::Type, p_count + 1);
argt[0] = _gen_argument_type(-1); // return type
for (int i = 0; i < p_count; i++) {
argt[i + 1] = _gen_argument_type(i);
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}
argument_types = argt;
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}
#endif
MethodBind::MethodBind() {
static int last_id = 0;
method_id = last_id++;
hint_flags = METHOD_FLAGS_DEFAULT;
argument_count = 0;
default_argument_count = 0;
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#ifdef DEBUG_METHODS_ENABLED
argument_types = NULL;
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#endif
_const = false;
_returns = false;
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}
MethodBind::~MethodBind() {
#ifdef DEBUG_METHODS_ENABLED
if (argument_types)
memdelete_arr(argument_types);
#endif
}