2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* android_native_app_glue.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
2015-04-18 17:38:54 +00:00
|
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
|
|
|
#define _ANDROID_NATIVE_APP_GLUE_H
|
|
|
|
#ifdef ANDROID_NATIVE_ACTIVITY
|
|
|
|
|
|
|
|
#include <poll.h>
|
|
|
|
#include <pthread.h>
|
|
|
|
#include <sched.h>
|
|
|
|
|
|
|
|
#include <android/configuration.h>
|
|
|
|
#include <android/looper.h>
|
|
|
|
#include <android/native_activity.h>
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The native activity interface provided by <android/native_activity.h>
|
|
|
|
* is based on a set of application-provided callbacks that will be called
|
|
|
|
* by the Activity's main thread when certain events occur.
|
|
|
|
*
|
|
|
|
* This means that each one of this callbacks _should_ _not_ block, or they
|
|
|
|
* risk having the system force-close the application. This programming
|
|
|
|
* model is direct, lightweight, but constraining.
|
|
|
|
*
|
|
|
|
* The 'threaded_native_app' static library is used to provide a different
|
|
|
|
* execution model where the application can implement its own main event
|
|
|
|
* loop in a different thread instead. Here's how it works:
|
|
|
|
*
|
|
|
|
* 1/ The application must provide a function named "android_main()" that
|
|
|
|
* will be called when the activity is created, in a new thread that is
|
|
|
|
* distinct from the activity's main thread.
|
|
|
|
*
|
|
|
|
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
|
|
|
* that contains references to other important objects, e.g. the
|
|
|
|
* ANativeActivity obejct instance the application is running in.
|
|
|
|
*
|
|
|
|
* 3/ the "android_app" object holds an ALooper instance that already
|
|
|
|
* listens to two important things:
|
|
|
|
*
|
|
|
|
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
|
|
|
* declarations below.
|
|
|
|
*
|
|
|
|
* - input events coming from the AInputQueue attached to the activity.
|
|
|
|
*
|
|
|
|
* Each of these correspond to an ALooper identifier returned by
|
|
|
|
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
|
|
|
* respectively.
|
|
|
|
*
|
|
|
|
* Your application can use the same ALooper to listen to additional
|
|
|
|
* file-descriptors. They can either be callback based, or with return
|
|
|
|
* identifiers starting with LOOPER_ID_USER.
|
|
|
|
*
|
|
|
|
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
|
|
|
* the returned data will point to an android_poll_source structure. You
|
|
|
|
* can call the process() function on it, and fill in android_app->onAppCmd
|
|
|
|
* and android_app->onInputEvent to be called for your own processing
|
|
|
|
* of the event.
|
|
|
|
*
|
|
|
|
* Alternatively, you can call the low-level functions to read and process
|
|
|
|
* the data directly... look at the process_cmd() and process_input()
|
|
|
|
* implementations in the glue to see how to do this.
|
|
|
|
*
|
|
|
|
* See the sample named "native-activity" that comes with the NDK with a
|
|
|
|
* full usage example. Also look at the JavaDoc of NativeActivity.
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct android_app;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Data associated with an ALooper fd that will be returned as the "outData"
|
|
|
|
* when that source has data ready.
|
|
|
|
*/
|
|
|
|
struct android_poll_source {
|
|
|
|
// The identifier of this source. May be LOOPER_ID_MAIN or
|
|
|
|
// LOOPER_ID_INPUT.
|
|
|
|
int32_t id;
|
|
|
|
|
|
|
|
// The android_app this ident is associated with.
|
|
|
|
struct android_app* app;
|
|
|
|
|
|
|
|
// Function to call to perform the standard processing of data from
|
|
|
|
// this source.
|
|
|
|
void (*process)(struct android_app* app, struct android_poll_source* source);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the interface for the standard glue code of a threaded
|
|
|
|
* application. In this model, the application's code is running
|
|
|
|
* in its own thread separate from the main thread of the process.
|
|
|
|
* It is not required that this thread be associated with the Java
|
|
|
|
* VM, although it will need to be in order to make JNI calls any
|
|
|
|
* Java objects.
|
|
|
|
*/
|
|
|
|
struct android_app {
|
|
|
|
// The application can place a pointer to its own state object
|
|
|
|
// here if it likes.
|
|
|
|
void* userData;
|
|
|
|
|
|
|
|
// Fill this in with the function to process main app commands (APP_CMD_*)
|
|
|
|
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
|
|
|
|
|
|
|
// Fill this in with the function to process input events. At this point
|
|
|
|
// the event has already been pre-dispatched, and it will be finished upon
|
|
|
|
// return. Return 1 if you have handled the event, 0 for any default
|
|
|
|
// dispatching.
|
|
|
|
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
|
|
|
|
|
|
|
// The ANativeActivity object instance that this app is running in.
|
|
|
|
ANativeActivity* activity;
|
|
|
|
|
|
|
|
// The current configuration the app is running in.
|
|
|
|
AConfiguration* config;
|
|
|
|
|
|
|
|
// This is the last instance's saved state, as provided at creation time.
|
|
|
|
// It is NULL if there was no state. You can use this as you need; the
|
|
|
|
// memory will remain around until you call android_app_exec_cmd() for
|
|
|
|
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
|
|
|
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
|
|
|
// at which point they will be initialized to NULL and you can malloc your
|
|
|
|
// state and place the information here. In that case the memory will be
|
|
|
|
// freed for you later.
|
|
|
|
void* savedState;
|
|
|
|
size_t savedStateSize;
|
|
|
|
|
|
|
|
// The ALooper associated with the app's thread.
|
|
|
|
ALooper* looper;
|
|
|
|
|
|
|
|
// When non-NULL, this is the input queue from which the app will
|
|
|
|
// receive user input events.
|
|
|
|
AInputQueue* inputQueue;
|
|
|
|
|
|
|
|
// When non-NULL, this is the window surface that the app can draw in.
|
|
|
|
ANativeWindow* window;
|
|
|
|
|
|
|
|
// Current content rectangle of the window; this is the area where the
|
|
|
|
// window's content should be placed to be seen by the user.
|
|
|
|
ARect contentRect;
|
|
|
|
|
|
|
|
// Current state of the app's activity. May be either APP_CMD_START,
|
|
|
|
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
|
|
|
int activityState;
|
|
|
|
|
|
|
|
// This is non-zero when the application's NativeActivity is being
|
|
|
|
// destroyed and waiting for the app thread to complete.
|
|
|
|
int destroyRequested;
|
|
|
|
|
|
|
|
// -------------------------------------------------
|
|
|
|
// Below are "private" implementation of the glue code.
|
|
|
|
|
|
|
|
pthread_mutex_t mutex;
|
|
|
|
pthread_cond_t cond;
|
|
|
|
|
|
|
|
int msgread;
|
|
|
|
int msgwrite;
|
|
|
|
|
|
|
|
pthread_t thread;
|
|
|
|
|
|
|
|
struct android_poll_source cmdPollSource;
|
|
|
|
struct android_poll_source inputPollSource;
|
|
|
|
|
|
|
|
int running;
|
|
|
|
int stateSaved;
|
|
|
|
int destroyed;
|
|
|
|
int redrawNeeded;
|
|
|
|
AInputQueue* pendingInputQueue;
|
|
|
|
ANativeWindow* pendingWindow;
|
|
|
|
ARect pendingContentRect;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
/**
|
|
|
|
* Looper data ID of commands coming from the app's main thread, which
|
|
|
|
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
|
|
|
* identifier is a pointer to an android_poll_source structure.
|
|
|
|
* These can be retrieved and processed with android_app_read_cmd()
|
|
|
|
* and android_app_exec_cmd().
|
|
|
|
*/
|
|
|
|
LOOPER_ID_MAIN = 1,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Looper data ID of events coming from the AInputQueue of the
|
|
|
|
* application's window, which is returned as an identifier from
|
|
|
|
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
|
|
|
* android_poll_source structure. These can be read via the inputQueue
|
|
|
|
* object of android_app.
|
|
|
|
*/
|
|
|
|
LOOPER_ID_INPUT = 2,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Start of user-defined ALooper identifiers.
|
|
|
|
*/
|
|
|
|
LOOPER_ID_USER = 3,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
/**
|
|
|
|
* Command from main thread: the AInputQueue has changed. Upon processing
|
|
|
|
* this command, android_app->inputQueue will be updated to the new queue
|
|
|
|
* (or NULL).
|
|
|
|
*/
|
|
|
|
APP_CMD_INPUT_CHANGED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
|
|
|
* receiving this command, android_app->window will contain the new window
|
|
|
|
* surface.
|
|
|
|
*/
|
|
|
|
APP_CMD_INIT_WINDOW,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the existing ANativeWindow needs to be
|
|
|
|
* terminated. Upon receiving this command, android_app->window still
|
|
|
|
* contains the existing window; after calling android_app_exec_cmd
|
|
|
|
* it will be set to NULL.
|
|
|
|
*/
|
|
|
|
APP_CMD_TERM_WINDOW,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the current ANativeWindow has been resized.
|
|
|
|
* Please redraw with its new size.
|
|
|
|
*/
|
|
|
|
APP_CMD_WINDOW_RESIZED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the system needs that the current ANativeWindow
|
|
|
|
* be redrawn. You should redraw the window before handing this to
|
|
|
|
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
|
|
|
*/
|
|
|
|
APP_CMD_WINDOW_REDRAW_NEEDED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the content area of the window has changed,
|
|
|
|
* such as from the soft input window being shown or hidden. You can
|
|
|
|
* find the new content rect in android_app::contentRect.
|
|
|
|
*/
|
|
|
|
APP_CMD_CONTENT_RECT_CHANGED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity window has gained
|
|
|
|
* input focus.
|
|
|
|
*/
|
|
|
|
APP_CMD_GAINED_FOCUS,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity window has lost
|
|
|
|
* input focus.
|
|
|
|
*/
|
|
|
|
APP_CMD_LOST_FOCUS,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the current device configuration has changed.
|
|
|
|
*/
|
|
|
|
APP_CMD_CONFIG_CHANGED,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the system is running low on memory.
|
|
|
|
* Try to reduce your memory use.
|
|
|
|
*/
|
|
|
|
APP_CMD_LOW_MEMORY,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity has been started.
|
|
|
|
*/
|
|
|
|
APP_CMD_START,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity has been resumed.
|
|
|
|
*/
|
|
|
|
APP_CMD_RESUME,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app should generate a new saved state
|
|
|
|
* for itself, to restore from later if needed. If you have saved state,
|
|
|
|
* allocate it with malloc and place it in android_app.savedState with
|
|
|
|
* the size in android_app.savedStateSize. The will be freed for you
|
|
|
|
* later.
|
|
|
|
*/
|
|
|
|
APP_CMD_SAVE_STATE,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity has been paused.
|
|
|
|
*/
|
|
|
|
APP_CMD_PAUSE,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity has been stopped.
|
|
|
|
*/
|
|
|
|
APP_CMD_STOP,
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Command from main thread: the app's activity is being destroyed,
|
|
|
|
* and waiting for the app thread to clean up and exit before proceeding.
|
|
|
|
*/
|
|
|
|
APP_CMD_DESTROY,
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
|
|
|
* app command message.
|
|
|
|
*/
|
|
|
|
int8_t android_app_read_cmd(struct android_app* android_app);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Call with the command returned by android_app_read_cmd() to do the
|
|
|
|
* initial pre-processing of the given command. You can perform your own
|
|
|
|
* actions for the command after calling this function.
|
|
|
|
*/
|
|
|
|
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Call with the command returned by android_app_read_cmd() to do the
|
|
|
|
* final post-processing of the given command. You must have done your own
|
|
|
|
* actions for the command before calling this function.
|
|
|
|
*/
|
|
|
|
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Dummy function you can call to ensure glue code isn't stripped.
|
|
|
|
*/
|
|
|
|
void app_dummy();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the function that application code must implement, representing
|
|
|
|
* the main entry to the app.
|
|
|
|
*/
|
|
|
|
extern void android_main(struct android_app* app);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
|
|
|
#endif
|