godot/thirdparty/etcpak/Tables.hpp

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#ifndef __TABLES_HPP__
#define __TABLES_HPP__
#include <stdint.h>
#ifdef __AVX2__
# include <immintrin.h>
#endif
#ifdef __SSE4_1__
# include <smmintrin.h>
#endif
#ifdef __ARM_NEON
# include <arm_neon.h>
#endif
extern const int32_t g_table[8][4];
extern const int64_t g_table256[8][4];
extern const uint32_t g_id[4][16];
extern const uint32_t g_avg2[16];
extern const uint32_t g_flags[64];
extern const int32_t g_alpha[16][8];
extern const int32_t g_alphaRange[16];
#ifdef __SSE4_1__
extern const __m128i g_table_SIMD[2];
extern const __m128i g_table128_SIMD[2];
extern const __m128i g_table256_SIMD[4];
extern const __m128i g_alpha_SIMD[16];
extern const __m128i g_alphaRange_SIMD;
#endif
#ifdef __AVX2__
extern const __m256i g_alpha_AVX[8];
extern const __m256i g_alphaRange_AVX;
#endif
#ifdef __ARM_NEON
extern const int16x8_t g_table128_NEON[2];
extern const int32x4_t g_table256_NEON[4];
extern const int16x8_t g_alpha_NEON[16];
extern const int16x8_t g_alphaRange_NEON;
#endif
#endif