godot/doc/classes/AnimationNodeStateMachinePl...

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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<brief_description>
Playback control for AnimationNodeStateMachine.
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</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
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</description>
<tutorials>
</tutorials>
<methods>
<method name="get_current_node" qualifiers="const">
<return type="String">
</return>
<description>
Returns the currently playing animation state.
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</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if an animation is playing.
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</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="node" type="String">
</argument>
<description>
Starts playing the given animation.
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</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the currently playing animation.
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</description>
</method>
<method name="travel">
<return type="void">
</return>
<argument index="0" name="to_node" type="String">
</argument>
<description>
Transitions from the current state to another one, following the shortest path.
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</description>
</method>
</methods>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
</members>
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<constants>
</constants>
</class>